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Update 0.85.17

0.85.17

  • added elite visuals for valdor and necroreavers
  • added new trait - "Shatterproof" grants stun immunity. Added this trait to most of beasts, valdor and bosses.
  • Long weapon reach is now 'special' damage.
  • Delirium now negates also special damages (bash, billhook, spearwall, grab).
  • Battle Help screen - added more explanations about types of attacks, and damage types.
  • you can now cure Werebeastism & Vampirism without the priest-healer, any time.
  • balance: poison now reduces Healing rate down to 0%, effectively reducing all incoming healing by 66%!
  • New feature: mergable mutators - can be merged and some mutators will be upgraded in the process. The 'merging' is done in party screen via dragging same mutator over other mutator in inventory space.
  • balance, spearwall hit stamina reduced 30->20
  • spear & billhook dmg increased by 10%
  • balance (boosting a bit poor spearman)
  • when armour's protection reduces to <=0, it's 'broken' and won't regenerate anymore in battle
  • AI improv. (ai won't grab/bash an stalwart ent.)
  • Moles calamity intensity nerfed (33% slower now)
  • added new trait - "Bleeding Immunity". Added it to all necroreavers & revenants
  • Move & Jump icons won't allow to move/jump into lethal tiles (like death-hex)
  • added new Ability - "Throw barrel"; added new class - "Barrel thrower"
  • added into Fortress attacking battles the 'Barrel thrower'
  • balancing - most Valdor classes are now Stalwart (bash immune).
  • balance (speeder -> gain 3x AGI speed instead of 2x)
  • balance: Soldier perk: when progressed, increase armour protecion 2% -> 3%
  • necroreaver javelinier has stalwart now
  • balance: valdor are 100% resistant to panic
  • stunned unit does not generate Focus on taking damage -"Fast Thinker" - now gives 2x foc.ability at the start of battle, and +10% CONC.
  • reduced Mansplitter bonus damage 200% -> 150%
  • balance: slightly increased 'treatment period'
  • stronghold & fortress mercs now demand weekly wage from you
  • increased the cost of Medicine for buying at Black Market and for producing (party screen or by the priest-healer); for Hard diff. the increase is doubled.
  • added Global game progress tracker (class, disk logic) - for tracking your total game's progress to unlock things
  • added new start options (unlockable factions) - you can now play as Vampires, Werebeasts or <secret!> after you made specific progress in game
  • flagrant - bonus dmg reduced 75% to 60% on being hit. The dmg is now netto (after all reductions).
  • increased levelup XP by %20 (after lvl11)
  • balance (Siphon Life II): now gives +75% max-hp, at +3%/kill and life-regen
  • Moles Calamity - now changes terrain also on hexes with char.standing on it.
  • ability "snipe" - reduced a little bit of his high accuracy
  • Major difficutly parameters overhaul - now the world-level scales faster, enemy count is reduced, and ai Lvl is based on world-level (so enemy will be stronger)
  • Worshippers party to send per zone is now limited to max 3.
  • Prisoner Guards party to send per zone is now limited to max 3.
  • mutators - added missing gx assets (icons) - about 95% done!
  • Removed Stronghold node-type, keeping just fortress & village (which has now stronghold battle builder)
  • reduced default cost of mutators by 25% because of new upgradable/mergable mutators
  • AI improvements
  • lots of bugfixes, UI improv., text/descriptions, tweaks and small udpates
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