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Plans & Update build (patches)

Here we have another week. And a new update for you!

First of all we are working on new Bosses and their mechanics. One is already implemented in this update and you can encounter him in the first zone. (His visuals are to be replaced). We plan to add at least 6 bosses to the game, with each special mechanics and very unique rewards.

Here our concept arts:

1 / 1 · 100%
1 / 1 · 100%

Now, let's have a look at the changelog for the new build:

v.0.87.03+36 Conquest mode updates: removed TR dryout from camps and metal tryout from mines, reduced cosmetics assets slightly in the worldmap Adding french trans.file Capture village (+ thrower): small fix

v.0.87.03+36 bugfixes keybinding fix (t/r)

0.87.03+37 Added 'Death Stone' into the starter item collection. swapped Forsaken and Swampers faction in the zones. Forsaken fort is spawn in 1st zone. 'ruins' barricades gx updates Added 'Death Stone': a new mutator able to extract (and kill) a trait from any party member Dead expl. anim. updates ranged AI updates/fixes AI level attr.points distribution at high levels adjusted: they will put points into str, conc and vit, but not into agi (to avoid frequent acting and high stamina) Conquest mode: increased Mines dryout from 0 to 0.5 per day Conquest mode: slightly made the lower tier factions 'stronger'; higher tier factions will become 'active' a bit later russian loc. updates Dead expl. updates added 'Fast forwarding' toggle (on/off) - as icon and as 'F' hotkey. Is persistent. Bash, Grab, Pull and Uplift won't apply bonus damage if present, and also won't consume it. minor refactoring, swamp 'barricades' gx replacements

v.0.87.03+38 fix: Death Stone can't be absorbed Armourer's Guild: merc lvl is now on pair with player Preparations for 'Polish' localization; Valdorian armour +protection increased to +50% (was 25%)

v.0.87.03+39 Death Stone: now can extract also some non-extractable traits Blood strength: damage modifier reduced 65% -> 60% villages: more enemies added; 'Bounty treasure' quest fixes Berserker: levelup xp increased by 30% to slow down his xp gains from duelyst AI attr.points distribution for late levels updates: STR gains reduced, VIT, CONC gained. Bounty Hunters adaptive challenge factor reduced by 50% added new trait: 'Beast preservation'. For all normal beasts, unlocks at lvl 20.

v.0.87.03+40 attempt to fix the 'visual glitch of not animating a character upon hit' forsaken berserker: added Slow Learner minor fix: savanna cosmetics on battlefield re-enabled bugfix

v.0.87.03+41 dead expl. v3 updates: ie. reworked Dead explosion animation localization additions (cn) villages defenders reduced a bit Beast preservation: the damage bonus decays per turn by a %. chinese localiz. updates Dead anim. v3. updates

v.0.87.03+42 Recovering crits.: base dr 50%(was 40), Beast preservation: reducedt the damage recovery 70%->10%. Death Stone: now the its trait lvl decays per battle down to lvl1. Afterward the Death Stone gets 'depleted' (ie. is empty).

Furthermore, following localizations are in the works:

Chinese (50% done) French (30% done) Polish (99% done) Italian (10% done)

we hope that in 1-2 weeks the chinese and polish translations will be ready to go live. A huge thank to our fans who undertake this great effort!

David

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