Path 1.0.0+86
Hello all!
During the last weeks, we have been working on many bugfixes and balance issues, let's summarize it:
changelog [v.1.0.0+81 -> v.1.0.0+86]
v.1.0.0+82 Weaponmaster quest - when you free the master, he will also now grant the Soldier perk to a random armoured unit in your current battle roster Valdor outpost and Weaponmaster quest have now better items rewards Desolation diff.: recovery times reduced by apx.20% weaponmaster quests now have double chance to occur Birdy, Revitalizer and Weaking Criticals - small buffs absorp. slots increased 1->2 for classes with just one. text fixes (diff. explanations) Protector - hp cost lowered 10% -> 1% french loc.fix text fixes Prisoners calamity: increased the frequency; spiked thorns won't grow onto higher(2+) elevated hexes anymore
v.1.0.0+83 save fix
v.1.0.0+84 Crystal skin rework: Now, consecutive hits on the same current turn deal 70% less damage. The name of the trait is now 'Crystal Skin III' (ie. 3rd version). small fix (absorp.slots kept at 1 for some classes) Swamp shaman: replaced Improvizer with Cleansing
v.1.0.0+85 Crystal skin now works only with normal damage hits. Revitalizer: adjusted heal values and now upon full focus, gain some stamina back. Traders selling medicine quest: reduced enemy mobs by 10%, villagers got Speeder. some high tier rewards have been reduced in quality (weaponmaster & valdor outpost quests)
v.1.0.0+86 boulder pathfinding: now death pits are considered as 'obstacle', thus boulder cannot bypass it.
Enjoy!
David
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