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Меню

Path 1.0.0+19 is LIVE

Hello all!

During the last week, we have been working on many bugfixes and balance issues, let's summarize it:

changelog [v.1.0.0+1 -> v.1.0.0+19]

Rejuvenation foc.ability: increased buff 100% -> 150% Massacre: on last wave a bounty hunter will join you and if you win/he survives, then will join party Added 'com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file:' error to Debug discord msgs; text updates Added 'error loading pixmap' error to Debug discord msgs Necromancer: gets Bloodless trait Final battle fix: can't respawn boulders as revenants

Urtuk mutation: added First strike to his pool; Berserker Duelyst and Duelyst focus ability: both now won't trigger against stunned or out-of-breath targets. Also, attacker gains 25% damage reduction in duel.

bugfix CampaignAdvisor additions Immobilizing effect: now cannot stack over 1 turn Beast preserv. damage recovery buff: increased 10%->20% Werebeast hound, puller, warrior: increased absorp.slots 1->2

Added setting for Hardware/Software mouse cursor. Now defaults to hardware (ie. systeam), can be changed in Game Settings

Adding new game settings: "Disable mouse edge map scrolling" text improv. on Werebeast/Vampire classes

Urtuk mutations: Flagrant & Quick reflexes lvl increased 4 -> 8 Hastening crits: base reduced to 10; Tiring crits: base reduced to -15

text improv. Maximum Force fix: now won't stun shatterproof units anymore boss classes cannot become vamps/werebeasts russian loc.updates

Boss tooltips in campaign map: they will now disappear if you moved to next zone bugfix for immobilize > 2 turns text improv.

Retreating soldiers: improved map gen (now your units will reach allies in 1-2 turns) Massacre: the bounty hunter who joins you after 3rd won battle will have player's party lvl Armour damage projection (tooltip) fix

Traitor mission: reduced enemy count by 15% Amos: now he will demand alcohol as his wage after 4th battle. Vampire virus: added notification when unit will turn into vamp (7 days before)

Allied ranged units won't fire if friendly fire involved

bugfix (hopefully) small update

Evasion: will now trigger only if enemy walks into melee range minor updates Agressor (revenant start) - won't banish recruited revenants anymore fix: if unit enters trap, he can't undo movement

french local.updates text improv. Weaponsmith: better error messages when equiping invalid gear Shield Ally: stamina cost 60 -> 65

Beast Porcupine Changes: Blowpipe --> Javelins Nerve Sense --> Poisonous Criticals Toxic Cloud --> poison for 1 turn and only against unarmored Added chainmail Fast recov 2 from elites --> to birdy

Rhino: added Thick skin + Rage (deso only)

Added new savanna visuals (rock, bush)

that's it for now, but we continue to work on the new modding support, new faction, and a brand new biome. Expect those regular pathes every 2 weeks.

David

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