Version 1.3.3. Caesar's legacy
Hello everyone.
It has been a while since the release of the last major update and it is high time for a new one. We have put a lot of work into improving the game experience, hopefully you will see this too.
** MAIN IMPROVEMENTS: **
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History replay can be now exported to GIF directly in game.
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State decisions tooltip shows the impact of the action.
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Affiliation (tribe name) is now being displayed for independent units when they move or attack.
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New attribute called „aversion“ was implemented, this affects how likely the factions are to cooperate, form alliances etc. Further work is planned on this attribute.
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New menu item opening the list of existing DLCs was added to the Main Menu.
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New icon showing what map item (e.g. a city, blacksmith, stable) is busy, was added to the Strategic Overview (in map view).
** OTHER IMPROVEMENTS: **
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Player can choose specialization of a new stable and shipyard immediately.
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Invention tree displaying speed was increased.
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„Agoge Training“ State Decision was improved.
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Loading saved games was improved and it is faster now.
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Confirmation is required now before starting tutorial.
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City demands were limited to one per city.
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Several State Decisions were altered to not upgrade Nomads to Settlers.
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Korean and Portuguese languages were added to the pool of experimental languages ( please get in touch if you would like to help with translations and/or proofreading ).
** AI IMPROVEMENTS: **
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AI behavior when it was selling city walls in the Troy scenario, was adjusted.
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Improvements in selecting attack targets.
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Improvements in choosing what to build next.
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Improvements in supply usage.
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Excessive recruitment of nomads was mitigated.
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Algorithm to build less ships on lakes was improved.
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Prediction for absorption was not correctly calculated, this has been remedied.
** BUGS AND ISSUES FIXED: **
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Bug in supply calculation was fixed.
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Emissaries not being part of the unit loop in particular cases, was fixed.
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Issues caused by mod not being switched to vanilla when starting a tutorial in one of the DLCs, fixed.
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Missing popup when a city or a unit was captured as prisoner of war, fixed.
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Incorrect resource calculation was displayed when building regional capital.
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Issues with scrolling down to the bottom of the list in the Strategic Overview, fixed.
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Minor issues with triggering Victory Conditions were fixed.
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Several issues in multiplayer (both online and asynchronous) were fixed.
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An issue in Windows 11 causing the intro video not being played, was fixed.
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Bug in „Slander“ action causing malfunction was fixed.
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Several rare CTDs were fixed.
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Many other minor bugs were fixed.
Let’s give Imperiums a try again to test all these changes in action 😊 and to get ready for the Rise of Caesar DLC . This update is called "Caesar's legacy" after all :).
Yours, Kube Games team.
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