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Puzzler's Pack Free DLC Update EP4 v2.0.0

How to access the DLC Press Kit Join our Discord Announcement Blog Post

Puzzler’s Pack NEW Content Overview

New Quandary Runs:

Tinker Knight:

  • "Mobile Gear" Refract Ability Challenge: Collect metal to build and ride mobile gears that attack on their own. If riding a gear, you can also eject out of it to a free space above.

  • "Mech Forever”" Character Challenge: Starts in mech mode; running out of metal will result in a game over.

Propeller Knight:

  • "Glide Dive" Refract Ability Challenge: Fly up and dive on the highest available space. Your blade charges up by attacking once in each direction.

  • "Boy, It’s Windy!" Character Challenge: A strong wind keeps units from falling down. Units spawn in full rows.

New Relics:

  • Underdog Charm: Extra attack when surrounded.

General

  • Mole Knight B no longer finds fewer potions.

  • Using Wildcard on blocks now collects metal for Tinker Knight.

  • Added portraits to the quandary portals.

  • The star above a quandary portal now spins around every now and then.

  • Added a quandary section to the Guidebook.

  • “Under the Well” quandary: Rows will try to spawn a minimum of 2 potions per row and units take a turn longer to start falling.

  • You can now unlock Refract Abilities for use in Adventure and Versus (not the CPU for now) by beating their quandary.

  • Unlocked Refract Abilities are available when playing as Random or Shuffle Knight.

  • Entering the Quandary Sage’s area with Random Knight will randomize your Knight until you leave the area.

  • Somewhat improved chances of finding Knights you have not unlocked yet.

  • Opened the right area of the Castle Quandary.

Bug Fixes

  • Fixed Random & Shuffle Knight’s birds wouldn’t fly away when moving for the first time in camp.

  • Fixed Random & Shuffle Knight always randomizing to Shovel Knight.

  • Fixed attacking the Ceiling Crusher with the war horn item would instantly set your HP to zero.

  • Fixed Fire & Ice bomb portraits did not have the same position in the guidebook.

  • Fixed Gold Leaf Clover spawning more chests than usual (part 2).

  • Fixed Chester’s Map only working for the stage you buy it at.

  • Fixed changing characters would not update their skills at camp.

  • Fixed Super Skeleton Key not opening Chester's chests.

  • Fixed Ice Axe was using Fire Axe’s portrait.

  • Fixed Black Griffoths hurt and idle portraits were swapped.

  • Fixed Tinker Knight in mech mode spent two metal per spear attack.

  • Fixed invincible Invisishades could receive damage from a chain.

  • Fixed Puzzle Knight (boss) would be invincible after respawning once if a totem was in play.

  • Fixed Propeller Knight would receive extra damage from chains even inside a smoke screen.

  • Fixed Mole Knight B could be holding a white silhouette of a boss during their defeat animation.

  • Fixed you could respawn on top of the Shrinemaster, effectively softlocking the game.

  • Fixed Puzzle Knight and Mona wouldn’t count for unlocking Random or Shuffle Knight.

  • Fixed you could eat cake indefinitely on Bombable Blocks if you couldn’t destroy them.

  • Fixed Scrap Slimes had the wrong SFX.

  • Fixed Wizzem had the wrong SFX + Added SFX when they teleport away.

  • Fixed an attack SFX would play when moving through the hub or entering portals.

  • Fixed that making a boss jump out when they are idling would reset or freeze the boss phase order.

  • Fixed Puzzle Knight’s hurt portrait had a chunk of his hat always in the default color.

  • Fixed existing keys would not turn red after acquiring Super Skeleton Key.

  • Fixed poison bombs would not upgrade to their Too Big Bomb version.

  • Fixed you couldn’t lose to a full board during the Under the Well Quandary.

  • Fixed a rare issue in which Scrap Knight (boss) could jump inside column crushers and softlock the game.

  • Fixed some bosses would jump more than they should in their jumping phases.

  • Fixed crash when a unit jumped to a spot where a boss was dashing.

ATTENTION MAC USERS

Due to an error on Mac not detecting Steam, save data will have to be stored on a local, non-Steam folder.

You can backup your save data by:

  1. Copying it from this location: admin/Library/Application Support/Steam/userdata/ /1184760/

  2. To this location: admin/Library/Application Support/Yacht Club Games/Shovel Knight Pocket Dungeon/

When the bug is fixed, you can use the local save-data copy and place it back in the steam save-data folder.

We apologize for the inconvenience but will notify you in a future patch update once this is addressed. Your save data can be resumed on the local file and then transferred back to the Steam save data location when Steam support is re-enabled.

Читать в Steam ↗

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