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Puzzler's Pack Free DLC Update EP9 and EP10 - Final Early Preview for v2.0.0

Welcome, Puzzlers! So we hear that you want to delve even further into the Pocket Dungeon and explore the new Puzzler’s Pack DLC early! To access the Early Preview, you will need to switch to a special Steam Branch to access the content.

Friendly reminder! This is an Early Preview of our Shovel Knight Pocket Dungeon Puzzler’s Pack DLC, we’re still in the process of ironing out a ton of new features and rolling out fixes! With that in mind, there is a possibility that you’ll run into bugs, crashes, and oddities that you wouldn’t normally encounter in a retail release. So, to avoid any potential mishaps, we recommend you back up your save files just in case!

This Early Preview is currently limited to the Steam version of the game. Once the DLC has been polished and meets the quality bar that we’re happy with, we will bring the DLC to consoles. Thank you for your patience!

If you encounter any issues or have any feedback for us reach out to us on our Discord, or email us at our support address.

Attention Mac Players! There is a known bug in this Early Preview build where activating Fullscreen and playing with the keyboard - your character will move continuously in the direction you last pressed. (now fixed in the latest EP build)

You can get around this by:

  • Playing the game in windowed mode

  • Playing with a controller

Trial of Offerings opened to all characters

  • Choose an Offering before entering each level.

**Legendary Path **opened to all characters

  • New foes may appear!

  • New big foes may appear!

  • New stage hazards may appear!

New Puzzle Knight’s Quandaries

  • Refraction Realm: Master your new Refract Ability “Spatial Shift”. Shift the rows or columns of the board.

  • Pure Puzzler’s Quest: Lines and squares of units are destroyed automatically. Attacks won’t chain.

New Mona’s Quandaries

  • Refraction Realm: Master your new Refract Ability: “Juxtapotion”. Collect Potions, then either use them to heal or attack!

  • Bomb Bombardment Quest: The board is full of units. More Potions and bombs appear.

  • Mr. Hat’s shop is now open!

  • Buy and equip hats! These will modify the game in one way or another, bringing chaos to your runs.

New Feats

  • New feats are now enabled!

  • Steam Achievements will be updated for the official release and feats achieved during Early Previews will automatically unlock on the final build.

Highlights

  • All DLC text has been reviewed and updated!

  • Mona’s unlock method updated: After getting a score of 100 on her minigame, she will leave to a sideroom where you can unlock her.

  • Heads up: players that already unlocked Mona will have her in hub, but the sideroom should appear anyway.

  • You can now upload scores to the Weekly leaderboard.

Balance

  • Underdog Charm increased the base price from 7000 to 8000

  • Underdog Charm now takes 1 extra turn to trigger after burrowing as Mole Knight.

  • Underdog Charm is 2000 Gems more expensive for Mole Knight A and 8000 Gems more expensive for Mole Knight B.

  • Joustus cards with graveyard now can attack the first row

  • Joustus cards with gear arrows now push units 1 space.

  • Plague Knight’s bomb burst damage was reduced from 3 to 2.

Quandary Changes

  • Treasure Knight’s “From the Depths Quest” now has units stick together (similar to Floatsomes)

  • Prism Knight’s “Crystal Chains Quest” now has units that take a second to pop instead of being tied to a turn timer.

Black Knight’s “Terrorpin’s Spin Quest”:

  • Improvement to collision detection.

  • Reduced damage is taken from Terrorpin.

Scrap Knight’s “Spawner Sack Quest”:

  • Increased turns in between units spawning in your bag from 8 to 10

  • Sometimes bag spawns will be a good item or bomb

  • Sometimes bag spawns will be a foe from a different stage.

Guidebook

  • Added Random Knight and Shuffle Knight to the “Knights” section.

  • “Knights” now tracks your best time and score for each Knight.

  • Refract Abilities now track their stats separately.

  • Updated enemy list.

  • Updated items list.

  • Rearranged stats order.

  • Added an “Extras” section (still a work in progress)

General

  • Random and Shuffle Knight can now be found in the entry area of the Castle Quandary.

  • The pause menu will include a description of the currently played Quandary.

  • The results screen now mentions what Quandary you’ve beaten.

  • Exiting a Quandary pops you out of the portal instead of returning you to the hub.

  • DLC1 completion % now tracks completion correctly.

  • Random Knight now ignores the current set seed.

  • Hedge Farmer now moves out of the way if you are on a streak when playing the “Fleeto minigame”.

  • Prism Knight’s Refract ability can only have up to 9 clones in camp.

  • Gold Lucky Clover’s description now mentions its increase in overall luck.

  • Polar Knight’s description now mentions increased ice item finds.

  • Ice block in Camp is now moveable.

  • Feats are now wider and can be scrolled faster by pressing Left or Right.

  • New cutscene when climbing the Beanstalk.

  • Donovan now has an ability: Throw Caltrops!

  • Added new Weeklies to the pool.

  • Title logo now changes depending on what area you last were in Adventure (Camp or Castle Quandary)

  • Added Castle Quandary to the overworld map.

  • Bombs now make units flash lightly to better indicate their range.

  • You can now check a run’s seed on the pause menu and tally screen.

Bug Fixes

  • Fixed some Abilities that would reset their status after defeating a Boss.

  • Fixed missing Shield Knight’s Refract Ability portrait.

  • Fixed duplicate Grapps cards.

  • Fixed portals in Chester’s shop were moveable.

  • Fixed Skeleton Turkey’s portrait was 1 pixel off compared to Regular Turkey.

  • Fixed Beefto first dialog was as if it was Valentine's Day every day.

  • Fixed best time & score in the results screen of a Quandary wouldn’t be compared with your best time/score of said Quandary.

  • Fixed Fleeto would jump when growing the beanstalk.

  • Fixed Specter Knight’s Potions would apply for both players in Versus.

  • Fixed costumes weren’t being read correctly for Refract Abilities in Versus.

  • Fixed Weeklies would change your hub Knight.

  • Fixed wrong damage number when playing Extra Toxic with Toad Totem.

  • Fixed wrong pixels in Treasure Knight B’s palette.

  • Fixed Bump Assist not accounting for Propeller Knight’s weakness to chains.

  • Fixed Versus Mode would always use the same seed.

  • Fixed Random Knight would always change to the same Knight during Weeklies.

  • Fixed Shuffle/Random Knight would reset your skin in Versus when selecting a character.

  • Fixed softlock when swapping items via Spinwulf in certain circumstances.

  • Fixed Donovan not giving you Specter Knight’s feat for beating the game.

  • Fixed foes hit by Single Glove wouldn’t play their KO sound effect.

  • Fixed Propeller A would receive extra damage from spear attacks and Grapps.

  • Fixed Mobile Gears able to swap positions with big units.

  • Fixed King B unable to shift through cards on the edges of the well.

  • Fixed Gem Meter would deplete in Shrine rooms.

  • Fixed you would get rewarded a second gold skin for beating the game with a Refract Ability.

  • Fixed King B could get empty cards.

  • Fixed Gold costume wouldn’t be properly updated if unlocked through Endless.

  • Fixed bumping the beanstalk while talking to Hedge Farmer wouldn’t close his dialog.

  • Fixed Ratsploders not returning to their idle when untriggered.

  • Fixed music would pause if you launched a clone with the spring shortcut.

  • Fixed unlock siderooms appearing during Dailies or Weeklies.

  • Fixed Chester spawning even if you had Relics disabled.

  • Fixed wrong Knight normal or refract sprite, and costumes during the results screen in some occasions.

  • Fixed Scrap Knight’s tongue in her Refract Ability portrait

  • Fixed slam-type Joustus cards wouldn’t push units.

  • Fixed seeds not generating the same Relics each stage depending of what Relics you have equipped or not.

  • Fixed seeds not syncing hazards generation.

  • Fixed seeds not syncing unit and player behaviors overall.

  • Fixed seeds not syncing siderooms.

  • Fixed entering a sideroom or Chester would not reset Invisishades status.

  • Fixed Mobile Gears stopped working if you went to a sideroom and back.

  • Fixed Prism Knight’s clones unable to interact with certain parts of the hub.

  • Fixed King Knight’s bash didn’t break Goldarmor or Hoppicles shields.

  • Fixed King Knight’s bash would unphase invisishades.

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