1.1.0 March patch - New options, features, balance adjustments, and bug fixes
Version 1.1.0 - March Patch
New
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Random Knight available in Hub & Versus
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Shuffle Knight available in Hub & Versus
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Added a deadzone setting to Game Options
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Added option to turn ON/OFF hold to move. Turned OFF by default
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Added versus tips on the tally screen of Versus
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Added adventure/versus option to adjust Respawn Penalty Speed
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Added adventure/versus option to adjust Full board grace turns
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Added Handicap options to VS
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Added option for units to display numeric HP
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Added visual effects to some blessings, knights, and hazards.
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Hazards have portraits now and can be examined
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Items have portraits now
Balance
Knights
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Specter Knight no longer loses HP when drinking potions inside Smoke Bomb’s range
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Specter Knight now gets healed from enemies defeated with fire
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Shield Knight now receives full damage from bombs
Relics
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Divine Liquid no longer resets Black Knight’s boosts
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Divine Liquid now triggers healing on chains of 8+ instead of 10+
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Dynamallet explosion damage increased from 3 to 5: (Lucky Clover is now luckier, 5% extra chance of spawning a non-enemy sideroom, 10% better odds at Glitzem)
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Chests to have a higher chance of spawning a duplicate item
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Potion Napkin base price reduced from 8k to 4k
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Swift Dagger base price increased from 10k to 12k
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Gem Chain base price reduced from 8k to 6k
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Chronos Coin’s frozen time goes down one turn faster per 2 damage when hitting a boss
HUB
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Relic unlocks are now in order and increase in price
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Prices for Costumes and Percy’s shortcuts doubled
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Bank now caps at 99,999,999
Leaderboards
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World Record Leaderboard has been reset to remove all broken scores.
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Personal Best scores have been reset as well due to the bugged scores from previous versions (sorry!)
Visual Polish
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Lava puddles have slight particles and stepping on them makes your character orange.
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When frozen tints you in light blue
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When inside Smoke Bomb character tints whiter and has shiny particles
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Zap Wand shoots more powerfully
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King Knight’s bash makes King Knight bounce on collision depending on the distance.
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Dynamallet displays a fuse when ready and has VFX when triggered
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Five String shows notes around you and has new hit VFX
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Fury Horns has VFX when activated and on hit, it has a bit more of a punch
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Divine Liquid now has VFX on heal
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Lucky Clover now displays a clover VFX when it gets you a luckier item
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Gems on blocks from Snoutin’ Charm have a shinier sprite
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Specter Knight now has a unique hurt sprite when drinking a potion
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Black Knight now has VFX when losing his boosts
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New Hub sprites for Shield Knight, Propeller Knight, Scrap Knight, and Prism Knight
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Other miscellaneous tweaks
General
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Potentially fixed an issue in which the game would rarely wipe your save data when returning to the title screen
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Fixed an issue in which having certain symbols in your name would corrupt your save
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Added Feats to the pause menu in Adventure
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Added VS Options to character selection screen in Versus
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Added Shrinemaster to the Guidebook
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Versus tally screen now displays the CPU’s level
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Updated controller bindings
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Controller connectivity improvements
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Minor Translation updates have been made
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Translation bug fixes have been made
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Fixed that Scrap Knight was unable to use her bag during the Shrinemaster fight
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Fixed that Mole Knight would get tossed around by Yeti’s slam if he was burrowed
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Fixed that blocks affected by Snoutin’ Charm would give out gems during a boss fight even when other units stopped giving gems.
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Fixed that hitting a chest as Black Knight would increase your attack until you hit something else
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Fixed that some Knight’s abilities would not spend a turn when activated if SPEED was set to OFF
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Fixed that Swarmbees attack could go up to 5 instead of 3
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Fixed birds coming out of the table at the hub on the spot Tinker Knight sits once unlocked
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Fixed “New Additions” warning would pop up after defeating a boss regardless of if you had it unlocked or not.
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Fixed turning off items in Versus would not turn items off
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Fixed Shrinemaster would not reduce Ice Axe or Spear’s durability
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Fixed softlock when getting crushed by the ceiling crusher at the same time you healed with blue ichor chalice active
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Fixed loop count would reset when pressing “quit” or “return to camp” but canceled and returned to play
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Fixed looping from Scholar’s Sanctum could increase loop count twice
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Fixed Master Mind’s HP would not increase when looping
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Fixed Dynamallet would not deal damage if the units exploding were frozen
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Fixed Scrap Knight’s bagged item would not carry over from Scholar’s Sanctum when looping
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Fixed that replaying the tutorial could reset your money at Hub to zero
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Fixed that you could access the Adventure settings during the tutorial
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Fixed crash when quick restarting at the same time the Knight respawned in a full board
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Fixed you could unlock Poison Pill during the minigame
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Fixed you could move/examine while the game was paused during the minigame
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Fixed Shrinemaster could fully heal if you bumped the shrine’s door
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Fixed your Knight wouldn’t do its weak sprite while fighting the Shrinemaster
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Fixed units outside of the well would still decrement their frozen status
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Fixed you could use Chronos Coin at the same time you moved
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