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1.1.0 March patch - New options, features, balance adjustments, and bug fixes

Version 1.1.0 - March Patch

New

  • Random Knight available in Hub & Versus

  • Shuffle Knight available in Hub & Versus

  • Added a deadzone setting to Game Options

  • Added option to turn ON/OFF hold to move. Turned OFF by default

  • Added versus tips on the tally screen of Versus

  • Added adventure/versus option to adjust Respawn Penalty Speed

  • Added adventure/versus option to adjust Full board grace turns

  • Added Handicap options to VS

  • Added option for units to display numeric HP

  • Added visual effects to some blessings, knights, and hazards.

  • Hazards have portraits now and can be examined

  • Items have portraits now

Balance

Knights

  • Specter Knight no longer loses HP when drinking potions inside Smoke Bomb’s range

  • Specter Knight now gets healed from enemies defeated with fire

  • Shield Knight now receives full damage from bombs

Relics

  • Divine Liquid no longer resets Black Knight’s boosts

  • Divine Liquid now triggers healing on chains of 8+ instead of 10+

  • Dynamallet explosion damage increased from 3 to 5: (Lucky Clover is now luckier, 5% extra chance of spawning a non-enemy sideroom, 10% better odds at Glitzem)

  • Chests to have a higher chance of spawning a duplicate item

  • Potion Napkin base price reduced from 8k to 4k

  • Swift Dagger base price increased from 10k to 12k

  • Gem Chain base price reduced from 8k to 6k

  • Chronos Coin’s frozen time goes down one turn faster per 2 damage when hitting a boss

HUB

  • Relic unlocks are now in order and increase in price

  • Prices for Costumes and Percy’s shortcuts doubled

  • Bank now caps at 99,999,999

Leaderboards

  • World Record Leaderboard has been reset to remove all broken scores.

  • Personal Best scores have been reset as well due to the bugged scores from previous versions (sorry!)

Visual Polish

  • Lava puddles have slight particles and stepping on them makes your character orange.

  • When frozen tints you in light blue

  • When inside Smoke Bomb character tints whiter and has shiny particles

  • Zap Wand shoots more powerfully

  • King Knight’s bash makes King Knight bounce on collision depending on the distance.

  • Dynamallet displays a fuse when ready and has VFX when triggered

  • Five String shows notes around you and has new hit VFX

  • Fury Horns has VFX when activated and on hit, it has a bit more of a punch

  • Divine Liquid now has VFX on heal

  • Lucky Clover now displays a clover VFX when it gets you a luckier item

  • Gems on blocks from Snoutin’ Charm have a shinier sprite

  • Specter Knight now has a unique hurt sprite when drinking a potion

  • Black Knight now has VFX when losing his boosts

  • New Hub sprites for Shield Knight, Propeller Knight, Scrap Knight, and Prism Knight

  • Other miscellaneous tweaks

General

  • Potentially fixed an issue in which the game would rarely wipe your save data when returning to the title screen

  • Fixed an issue in which having certain symbols in your name would corrupt your save

  • Added Feats to the pause menu in Adventure

  • Added VS Options to character selection screen in Versus

  • Added Shrinemaster to the Guidebook

  • Versus tally screen now displays the CPU’s level

  • Updated controller bindings

  • Controller connectivity improvements

  • Minor Translation updates have been made

  • Translation bug fixes have been made

  • Fixed that Scrap Knight was unable to use her bag during the Shrinemaster fight

  • Fixed that Mole Knight would get tossed around by Yeti’s slam if he was burrowed

  • Fixed that blocks affected by Snoutin’ Charm would give out gems during a boss fight even when other units stopped giving gems.

  • Fixed that hitting a chest as Black Knight would increase your attack until you hit something else

  • Fixed that some Knight’s abilities would not spend a turn when activated if SPEED was set to OFF

  • Fixed that Swarmbees attack could go up to 5 instead of 3

  • Fixed birds coming out of the table at the hub on the spot Tinker Knight sits once unlocked

  • Fixed “New Additions” warning would pop up after defeating a boss regardless of if you had it unlocked or not.

  • Fixed turning off items in Versus would not turn items off

  • Fixed Shrinemaster would not reduce Ice Axe or Spear’s durability

  • Fixed softlock when getting crushed by the ceiling crusher at the same time you healed with blue ichor chalice active

  • Fixed loop count would reset when pressing “quit” or “return to camp” but canceled and returned to play

  • Fixed looping from Scholar’s Sanctum could increase loop count twice

  • Fixed Master Mind’s HP would not increase when looping

  • Fixed Dynamallet would not deal damage if the units exploding were frozen

  • Fixed Scrap Knight’s bagged item would not carry over from Scholar’s Sanctum when looping

  • Fixed that replaying the tutorial could reset your money at Hub to zero

  • Fixed that you could access the Adventure settings during the tutorial

  • Fixed crash when quick restarting at the same time the Knight respawned in a full board

  • Fixed you could unlock Poison Pill during the minigame

  • Fixed you could move/examine while the game was paused during the minigame

  • Fixed Shrinemaster could fully heal if you bumped the shrine’s door

  • Fixed your Knight wouldn’t do its weak sprite while fighting the Shrinemaster

  • Fixed units outside of the well would still decrement their frozen status

  • Fixed you could use Chronos Coin at the same time you moved

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