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Small patch update

If you encounter any issues while playing a Shovel Knight game, please get in touch with us.

Version 3.0.3

Bug Fixes

  • Fixed bosses would jump when frozen

  • Fixed bosses would always jump when dealt 5+ damage, instead of during specific phases

  • Fixed Yetimeister dealt 4 damage during Tinker Knight’s quandary

  • Adjusted several eye placements for the “EYECANSEE” cheat seed

  • Fixed the Ceiling Crusher could drop down as soon as you respawn

  • Fixed flipped enemies not healing Specter Knight

  • Fixed Enchantress B fireballs not un-phasing invisishades

  • Fixed Mole Knight B wouldn’t lose the stache when receiving damage from bombs or unit attacks

  • Miscellaneous optimizations

Mod Support Fixes

  • Enemies' retaliation damage is now affected by “atk_extra”

  • Log limit increased to 240

  • Log now properly prints structs and arrays

  • Traps created by IGGE now have proper “trap_id”

  • oProjectile now has “dmg” variable

  • Added preview art for “sideroom_valentines”

  • Added get_quandary_index()

  • Fixed modded quandaries with an index higher than 5 not spawning properly

  • Fixed “item_dx” and “item_dy” not being set when trying to aim a modded item

  • Fixed all animations being set to idle if you play as B skin while wearing a modded character helm

  • Added update_growth_gem()

  • Burners will no longer damage the player when “active_trap” is set to false

  • Fixed hub dialogues not being loaded properly when modding a base knight

  • Multiple mods can now modify lvl_order

  • Fixed a crash when loading a boss unit without prefab.gml

  • Fixed joustus cards for default units mods not working correctly

  • Fixed “has_balloon” wouldn’t protect you from traps

  • Added custom music support for modded marathon quandaries

  • Fixed “create.gml” not running when shifting into a modded knight with Shuffle B

  • Fixed “dialogue_loop” not playing for modded knights in hub

  • Added the “extras” section to the guidebook

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