Puzzler's Pack FREE DLC Update EP9 & EP10 - FINAL Early Preview (Hotfix)
Welcome, Puzzlers! So we hear that you want to delve even further into the Pocket Dungeon and explore the new Puzzler’s Pack DLC early! To access the Early Preview, you will need to switch to a special Steam Branch to access the content.
Friendly reminder! This is an Early Preview of our Shovel Knight Pocket Dungeon Puzzler’s Pack DLC, we’re still in the process of ironing out a ton of new features and rolling out fixes! With that in mind, there is a possibility that you’ll run into bugs, crashes, and oddities that you wouldn’t normally encounter in a retail release. So, to avoid any potential mishaps, we recommend you back up your save files just in case!
This Early Preview is currently limited to the Steam version of the game. Once the DLC has been polished and meets the quality bar that we’re happy with, we will bring the DLC to consoles. Thank you for your patience!
If you encounter any issues or have any feedback for us reach out to us on our Discord, or email us.
EP.10.1 - Quality of Life patch
Changes
Trial of Offerings: Fixed that the Offering given in Flying Machine was not working correctly. It should now prompt you to remove one of your previously selected Offerings. Foegenerative Cap
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Big Foes and Bosses take 18 turns to heal instead of 6. Attacking a unit will reset the heal countdown.
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Frozen units pause auto-healing.
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Phased units pause auto-healing.
Time Capsule: No longer spawns at the last stage of a run. Gremlin’s Cap: Lowered chance of disabling Meal Ticket relics.
Updated descriptions
Wrathful Tyrolean: “All attacks deal +1 damage.” Puzzle Knight B: now mentions “Find fewer potions.” Gravestone: now mentions “when attacked” instead of “when destroyed.” Wildcard: Now helps clear down the “buried meter” when wearing Moler Hat. Marathon:
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Adjusted spawns for wave 100.
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Each level now slightly increases the spawn rate and level progress.
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Charged Bomb slightly reduces build-up rate.
Gravestones: Increased spawn rate. Lich Yard “Lights out” hazard: Reduced spawn rate while the lights are out. Red Alert Beret:
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Paused unit behavior during a red alert.
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Bosses no longer spawn mid-fight but rather on red alert
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Red alert time halved during boss fights.
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Does not work on sideroom bosses anymore.
Stonefall Ushanka: Now matches description: having you fall when you don’t move. Junk Block: Units spawned stay in place for 1 turn.
Bug Fixes
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Fixed Mona’s sprite which was misaligned during the final Moon cutscene.
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Fixed certain explosions and rubble VFX that were not randomized in cutscenes.
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Fixed Random and Shuffle Knight’s completion medals were not visible in the Guidebook.
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Fixed poison and other status effects that were not visible.
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Fixed Cake Blocks using the same sprites as regular Blocks.
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Fixed missing sprite when using Mona B
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Fixed damage prediction wouldn’t take Wrathful Tyrolean into account.
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Fixed certain behaviors that happen every few turns would still count turns while time is frozen.
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Added missing Teacup portrait.
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Fixed units shielded by Tadguards would stay shielded and static forever.
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Fixed you could get duplicate Meal Tickets in Chester’s Shop.
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Fixed Boneclang Skull would not place bosses every level when picked as an Offering.
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Fixed hat position could look out of place if you were wearing any appearance-changing hats.
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Fixed Offerings were not synced to the run’s seed.
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Fixed wrong Yetimeister Joustus sprite in Legendary Path
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Fixed Fleeto was always jumping to the same spots in camp.
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Fixed duplicate Knights in the ending cutscene.
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Fixed wrong portrait orientation for Random Knight and Shuffle Knight.
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Fixed hats could be floating in the wrong place if you wear one of the appearance changer hats.
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Fixed Puzzle Knight B’s victory portrait was wrong.
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Fixed Beanstalk feat not unlocking right away if you had done it in a previous EP.
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Fixed softlock if you managed to respawn on top of the Shrinemaster.
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Fixed Moler Hat + Propeller Pith Helm wouldn’t work together.
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Fixed Prism Knight boss charge attack would deal damage to you even when interrupted during Duo Duels.
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Fixed only two costumes available for Refract Abilities in Weekly.
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Fixed Black Knight boss meteors counted for Black Knight’s feat.
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Fixed Zamby’s weren’t considered undead (Divine Liquid).
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Fixed Shovel Knight B being immune after unearthing a Zamby.
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Fixed crash when beating the game as Random Knight while wearing the Almond Hat.
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Fixed Platter not unlocking in the Guidebook if found.
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Fixed Gremlin’s Cap was not synced to the run’s seed.
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Fixed Random Knight changing Knights while wearing Almond under specific circumstances.
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Fixed Zesty Slice not giving extra heal to Polar Knight B’s Spinwulves.
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Fixed On rare occasions, a boss or unit jumping could desync other units (even the player).
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Fixed Shuffle Knight would shuffle to the same character for both players and not change on the first stage.
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Fixed Fury Horns effect would be lost when picking up keys or items.
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Fixed Liquid Samurai arrows wouldn’t work inside siderooms.
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Fixed wrong Knight Ability victory would be attributed when beating a Quandary that enforces a certain ability.
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Fixed waves were not saved in Marathon.
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Fixed certain hats could spawn a door in Marathon and/or get an early game over.
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Fixed Bard’s Waltzing Hat was repeating the previous action if you didn’t move during a waltz.
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Fixed Bard’s Waltzing Hat and Stonefalling Ushanka would work inside NPC siderooms.
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Fixed The game did not register that Terrorpin defeated you in the game over screen.
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Fixed wrong gold skin unlock prompt for the wrong knight if you unlocked one within a Quandary.
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Fixed Tinkerbots and other units would swap behaviors under very specific circumstances.
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Fixed Mr. Hat not dealing damage with his dash attack.
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Fixed blocks or potions could get extra HP from hats and loops.
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Fixed attacking two potions with one spear attack would double the amount of HP healed.
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Fixed Junk Blocks unable to be opened with spear attacks.
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Fixed spears opening chests from afar.
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