Bugfixes and changes
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Fixed a possibility to fast travel to and get stuck in the Ogre Stronghold by talking to a quest npc earlier than intended (you should still be able to use Homecoming to get out if this happened).
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Adjusted enemy spawn positions further away from the bosses in the bandit fortress assault.
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Enemies should no longer spawn directly on top of the player in npc battles.
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Adjusted Barbarian Ambusher levels to vary more and to not increase so rapidly.
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Limited the number of health potions and food enemies can use.
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Fixed gamebreaking experience gains when crafting certain trinkets and bracelets.
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Maybe fixed an exploit in the harvest melee arena which allowed to cheese the opponents by jumping over the fence.
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Fixed a possibility of getting stuck in the guard escort task in Thornhill.
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Deputy armor may now be recovered from scavengers if lost for any reason.
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Adjusted stats on a few outlaw npcs around Haywind (including those in the quarry, for frequent complaints of them being way too strong)
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Fixed achievement for defeating Hubert triggering sooner than intended.
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Removed a duplicate Melvin Greyr from Little Grainwater.
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Various pathing fixes (including inaccessible copper node near timberwell).
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