Paint Warfare - Patch Notes! Version 6.1
6.0.1 fixes a ton of bugs (especially vehicle bugs), buffed and balanced vehicles, updated (and added) a bunch of sound fx, and polished a bunch of features implemented in 6.0.
Full list of changes / fixes:
-
Updated / removed solid colour textures from some vehicles
-
Decreased amount of vehicles per map by ~50%
-
Changed vehicle entering to be the same across both water and land vehicles
-
Fixed a bug where a player would only be disabled locally when entering vehicles
-
Fixed a bug where vehicles could bug out if already entered
-
Buffed vehicle health
-
Made vehicles indestructable unless there is a player inside as to prevent people from gaining points by blowing up empty vehicles
-
Made tanks default to first person view to help with aiming
-
Synced tank turret rotation over network
-
Fixed issues preventing vehicle UI from updating correctly
-
Decreased boat sound range
-
Fixed some ambient sound effects (especially the wetlands one)
-
Fixed an issue where the user could select an insanely low screen resolution
-
Improved some animations
-
Med-kit now heals health before shield
-
Fixed a bug where that caused a team death-match game with 2 players to be on the same team when joining / respawning
-
Changed damage FX, removed blur and blood loss effects
-
Added new shell casings to TOZ
-
Added casing sounds
-
Added hit sounds
As you can see a bunch of issues have been addressed, including some changes not mentioned here. Another smaller patch is also coming soon addressing the a smaller amount of other less noticeable balancing / bugfixes before the 7.0 update coming early 2020.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.