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Paint Warfare - Devlog #2

7.0 will be the biggest and greatest update to the game! I'll be working on a lot of new content, maps and features for this new build of the game.

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Firstly I'd like to mention about some of the problems / issues brought up by the community that we'd like to address in this update.

  • Not enough players online, making the game unplayable

  • Players take too many hits to kill

  • Not enough customisations for characters and skins

  • You can level up to the max level in a few days

  • There isn't any story / the game doesn't make sense: a paintball fight in a tornado with tanks and bazookas?

  • Not enough explosions

  • Lots of bugs

These are just some of the main key points brought up by the community, and I'll do my best to gradually address these (especially the bugs) in the upcoming builds.

From this I've decided to split up some of these points into 2 massive updates (7.0 and 8.0), each coming out in the upcoming few months.

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7.0:

  • Campaign

  • Weapon upgrades

  • New weapons (including new explosives)

  • Bug fixes

8.0:

  • Co-op

  • Player customisation

  • Intro sequence

  • Possibly air vehicles (will be teasing these before 7.0)

May have spoilt a bit much, though if you'd like to learn more and get more in-depth news and teasers on this, feel free to check out our discord server

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