v1.0.14
Hi everyone!
We’ve finished implementing localization support! ːGhostFlowerHappyː If you notice any missing or incorrect text, please let us know.
We’ll share more information soon about our plans for additional languages and how you can help.
This patch also contains the changes from v1.0.13 which was only released to Discord Supporters and didn't make a public release.
Maintenance notice:
Our game services may be unavailable this weekend. During maintenance, cloud saves may not work correctly, and offline progression may be interrupted.
This is because we're retiring our 9yr old servers and moving all our services and data to a new modern infrastructure.
Thanks for your patience and your continued support! ːdreamheartː
Changelog
New Stuff
-
added module 'Montoya Protocol'
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added module 'Symbiotic'
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added localization keys for (almost) everything in the game
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added a right-click option to keep the active buff list open in Tower Testing
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added a restart button to every boss pause menu
Changes
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improved module search in the Workshop ('.' are ignored and o/oe = ö)
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gave Laboratory experiment prestige upgrades unique names
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changed Shipyard wind 'none' to 'fair'
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renamed the 'reflect' module tag to 'reactive'
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expanded localization support for challenge rules, the main menu and save/load flows
Fixes
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fixed Shipyard sea miles and shipments display not using same anchors as stats inside Trading Post
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fixed Seraphiel's Microphone Staff having an invalid unlock condition
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fixed Factory inventory and manufacture booster grids sometimes turning infinite stacks finite
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fixed module instance components not listening for events after being enabled
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fixed mouse button release events not firing properly
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fixed the Halloween cauldron not resetting properly after the event
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fixed Power Plant resource distribution and pipe networks not updating correctly after selling a pipe
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fixed the Air Experiment displaying oxygen twice
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fixed a potential crash with custom wiki pages
v1.0.13
New Stuff
- added lots of new localizations
Changes
-
navmesh paths from spawner to tower are now cached
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slightly altered rendering order of enemies to ensure all of them get batched together in one draw call
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optimized julia set shader in exotic experiment
Fixes
-
fixed module instance components during tower testing not updating their labels when switching languages
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fixed color correction post processing causing the perfect space scene to become stretched across the screen on certain aspect ratios
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fixed potential memory leak related to web requests
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fixed headhunting actually lowering the damage instead of increasing
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fixed tactical maneuver not affecting defensive modules
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fixed sandbox mode health multiplier disabling town health bonus when no foundation module is applied
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