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Меню

version 2021.05.27

Bug fixes

  • :clap: [Critical] Fixed exception related with moving on railcar nearby drone depot.
  • :clap: Fixed situation when units that are in rooms tried to take cover behind walls that are in the tunnels.
  • :clap: Fixed spawning points for mutated dogs.
  • :clap: Fixed Agitator bonus when player didn't get a follower for upgrading tent to the 4th level.

Changes

  • Changed the visual look of mutants.
  • Engineering Approach bonus changed: removed undocumented feature when upgraded turret reload time was twice fast.
  • Combat training bonus changed: Dash consume 40% → 20% less energy.
  • Growths fire damage rate changed: x5 → x8 of base damage.
  • Fire Traps bonus appear order changed: 1/3/5th → 2/4/6th wall.
  • Fire Traps triggers when wall has less then 50% of HP.
  • Flash Traps triggers when wall has less then 30% of HP.
  • Sniper damage is increased: 20 → 40 DP
  • Sniper behavior is improved: snipers try to choose targets more intelligently and skip monsters that are not affected by damage. ( When big mutants throws eggs behind walls they don't get damage )
  • Sniper time between shoots changed: 5 → 6 seconds.
  • Snipers don't start attacking at one time.
  • Short night condition removed from seasoned difficulty.
  • Bad soil condition is added to seasoned difficulty.
  • Normal Difficulty changed: days to survive 30 → 28.
  • Normal Difficulty changed: first wave will come on 10 → 7th night.
  • Normal Difficulty changed: second wave will come on 18 → 17th night.
  • Normal Difficulty changed: third wave will come on 29 → 27th night.
  • Normal Difficulty changed: the bridge will be opened on 13 → 12th day.
  • Stalkers Workshop producing time is increased: 400 → 420 seconds.
  • Snipers Workshop producing time is increased: 600 → 630 seconds.
  • Keyboard AZERTY layout added.
  • Controllers layout changed: Rush button is on R2.
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