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First Hotfix!

Hey everyone! Thank you SO MUCH for your support, trust, and for giving our game a chance! We're soooo happy to see you all playing, writing about the game, and we really hope you enjoy it!

Today we have a hotfix for some of the outstanding issues you've been reporting so far!

1 / 1 · 100%

Major Fixes

  • Fixed the bug which prevented you from continuing after winning a fight - staying stuck on the loot screen after the fight. Now the loot screen should properly let you drag the rewarded item and continue the game.

  • Dullahan boss fight should always properly end after defeating the Boss.

  • The Preacher shouldn't crash the game anymore.

Passive Skills

  • Natural Block should activate properly.

  • Fixed descriptions of some passive skills and masteries.

Items

  • Empty Bottle shouldn't be offered at the shops and as story rewards.

  • Unlocking Rare and Mythical runestone drop shouldn't reduce the drop of the common runestones.

Enemies

  • Undying Subject shouldn't lose its leash at the start of combat.

  • Lifeforces should properly count Hits.

  • Stalker enemy shouldn’t lose its intent after being Stunned.

Map

  • Ruined Home should be always enterable.

  • Windmill fight should be harder and gives no XP.

Quality of Life & UI fixes

  • Added Disable Screen Shakes option.

  • Fixed Ribbon at the postgame - It now shows 'defeat' if you lost the run, instead of always showing 'victory'.

  • Double-clicking items should no longer use 2 of them instead of 1.

  • Removed "Fast Move" from key bindings b/c there's no fast movement in the game.

  • WyrdCards are properly greying out now when they're not available.

  • Added description when unlocking a new class at the rewards screen (so that it actually says what you've unlocked)

  • Fixed some descriptions in village shops to properly display current upgrade values

Читать в Steam ↗

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