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Меню

Patch 1.2b is live

Hi y'all! We've fixed a couple of issues this week, here's the list of what's been changed :)

1 / 1 · 100%

General:

  • Fixed buggy "Continue" button on Runestones Loot screen while using Gamepad

  • Switching save slots will no longer reset unlocked characters and a few other things

  • Necromancer should be able to get Wyrdness Breach card after using Ultimate in the first turn.

  • Fixed Red Death cards behavior when playing Necromancer and activating Red Death in Lich Form

  • Maneuver cards with Exile keyword should properly go to Grave after the first Exile.

Cards and Passives:

  • Desperate Measures (Children of Morrigan's card) should properly give Armor.

  • Explosive Force (Wyrdhunter's mastery) heals the correct amount of HP.

  • Corpse Shield (Berserker's passive) should always give Armor.

  • Rapid Growth (Summoner's passive) correctly grants 2 Activations.

  • Mercy (Blood Mage's passive) should give Energy bonus in the correct turn after an automatic overcharge.

  • Path of Death (Blood Mage's mastery) shouldn't trigger another Path of Death into an infinite loop.

  • Need for Abomination/Fae/Golem/Wyrm (Necromancer's cards) will no longer summon Summoner's version of summons instead of Necromancer's

  • Future Shot (Watchers of Tuathan's card) now works correctly when used with Multishot

  • Concussion (Zealot's passive) should work even if the threshold is overflowing.

Localizations:

  • All runestones should display the correct rarity name.

  • Red Death and Scab descriptions tweaked.

  • Tier 2 Enemies renamed to new distinct names: Bounty Hunter to Head Hunter, and Mind-Bender to Spirit-Bender.

  • Many minor localization fixes and consistency tweaks.

Enemies:

  • Bounty Hunter (Tier 1 Enemy) has a distinct new model and icon again.

  • Sick Man (Tier 1 Enemy) interactions with Lich tweaked.

  • Sick Man (Tier 1 Enemy) minor tweaks to ease the higher difficulties:

    1. Difficulty doesn't change the amount of Red Death cards given per Hit received.
    1. On higher difficulties gives additional 1-2 Scab cards per Hit received.
    1. Scab cost changed from 0 to 1 Energy.
  • Suffering Lady (Tier 2 Enemy) shouldn't hide the ghost before attack is performed.

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