Patch 1.2b is live
Hi y'all! We've fixed a couple of issues this week, here's the list of what's been changed :)
General:
-
Fixed buggy "Continue" button on Runestones Loot screen while using Gamepad
-
Switching save slots will no longer reset unlocked characters and a few other things
-
Necromancer should be able to get Wyrdness Breach card after using Ultimate in the first turn.
-
Fixed Red Death cards behavior when playing Necromancer and activating Red Death in Lich Form
-
Maneuver cards with Exile keyword should properly go to Grave after the first Exile.
Cards and Passives:
-
Desperate Measures (Children of Morrigan's card) should properly give Armor.
-
Explosive Force (Wyrdhunter's mastery) heals the correct amount of HP.
-
Corpse Shield (Berserker's passive) should always give Armor.
-
Rapid Growth (Summoner's passive) correctly grants 2 Activations.
-
Mercy (Blood Mage's passive) should give Energy bonus in the correct turn after an automatic overcharge.
-
Path of Death (Blood Mage's mastery) shouldn't trigger another Path of Death into an infinite loop.
-
Need for Abomination/Fae/Golem/Wyrm (Necromancer's cards) will no longer summon Summoner's version of summons instead of Necromancer's
-
Future Shot (Watchers of Tuathan's card) now works correctly when used with Multishot
-
Concussion (Zealot's passive) should work even if the threshold is overflowing.
Localizations:
-
All runestones should display the correct rarity name.
-
Red Death and Scab descriptions tweaked.
-
Tier 2 Enemies renamed to new distinct names: Bounty Hunter to Head Hunter, and Mind-Bender to Spirit-Bender.
-
Many minor localization fixes and consistency tweaks.
Enemies:
-
Bounty Hunter (Tier 1 Enemy) has a distinct new model and icon again.
-
Sick Man (Tier 1 Enemy) interactions with Lich tweaked.
-
Sick Man (Tier 1 Enemy) minor tweaks to ease the higher difficulties:
-
- Difficulty doesn't change the amount of Red Death cards given per Hit received.
-
- On higher difficulties gives additional 1-2 Scab cards per Hit received.
-
- Scab cost changed from 0 to 1 Energy.
-
Suffering Lady (Tier 2 Enemy) shouldn't hide the ghost before attack is performed.
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.