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What is Hellcard?

It's a truly multiplayer cooperative roguelike deckbuilder. It's a kind of spin-off sequel to Book of Demons too. We often wondered how BoD would play if it was a multiplayer and a deckbuilder to the core and Hellcard is the answer.

Designed for up to three players (will also feature solo campaign mode, of course) it pitches heroes in a series of encounters and battles against progressively more tricky enemies. You not only build your own deck adapting to the dungeons and looking for synergies but also try to synergize with your friends' decks. Or you can try your luck fighting back to back with strangers.

The demo you can play during this event is our pre-alpha prototype. We originally built it to test selected core combat mechanics and test drive the multiplayer net code with our community. Once the event is over we will scrap the code and create the final game using what we learned during the event. This means that it would be super helpful if you would report bugs (either on Discord or using the in-game widget).

This is only the beginning of this adventure and we will keep testing builds as we go. In case you would like to be a part of that process hop on our Sneak Peek channel on our Discord.

This also means that the demo offers only a sliver of the final content of the game. It focuses on battles and core mechanics but skips events, encounters and there is no single-player mode (it's meant to test multiplayer code, after all). Not to mention a lot more cards, monsters, and mechanics.

And, exclusively for this festival demo, we added a Community Boss at the end of it! It's called DemoN. Because it's a demon and a final boss in the demo. Get it? Sorry, can't hear your groans over the self-congratulatory grunts and sound of patting our own backs over here! Anyway, it is tough as nails and will slay you. However, all the damage dealt by every player is summed up and dealt again when another party fights him. So there is a chance that eventually he might die. Death by a thousand cuts, a fitting fate ːpaperdeathː

Good luck and as always, Stay safe in paper dungeons ːarchduckː Konstanty

PS Whenever you see our "work in progress" skeleton you can assume something else will be there eventually.

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