This week's demo bugfixes and updates
It was pointed out in Discord that even though it's only a demo it would be a good idea to post Steam updates with patch notes. And there are patch notes and plenty of them because we are fixing stuff and adding small QoL where we can, so let's dig in.
This week's patch notes in the demo build
Our main focus was fine-tuning matchmaking, networking, and fixing crash bugs. We think we have found the cause of the rare, but nonetheless annoying, 212 error issue. It was related to Steam Datagram Relay not connecting and now the game will take steps not to allow this issue to kill lobbies.
Aside from that we added some missing sounds, QoL tooltips (no more trying to remember which location did what!), and fixed a lot of small issues and typos reported by the community. Keep them coming (until none remains ːArchduckː).
Version 0.01.221014- 14 Oct 2022
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Changes to the matchmaking algorithm that should help with disconnects
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Added tooltips to locations stating what can be done in each location
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After any battle error party returns to the lobby and can retry now
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The game now detects connection problems with Steam Datagram Relay
Version 0.01.221012- 12 Oct 2022
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Fixed influences not working when used in specific combinations
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Fixed attack indicator for Battering Goat
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Fixed disconnects occurring in battle when browsing options
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Added missing sounds to selected monsters
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Fixed multiple typos
Version 0.01.221007 - 7 Oct 2022
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Reduced the maximum geographical distance between players in matchmaking as advised by Valve in order to prevent matches with poor connection
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Fixed stamina burst not being triggered when the player was given more than 10 stamina at once
In other news
We are also getting a lot of feedback, which is great and I will write another post with more data on that.
And if you would like to point out stuff in Discord (or participate in betas or just talk shop about Hellcard), join us there!
As always, Stay safe in paper dungeons ːarchduckː Konstanty
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