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Update #1 - First Larger Update is now live!

Our first update is live, below you can find the changelog!

STABILITY

  • Fixed a number of most common crashes.
  • Improved handling of user data loading errors.

ONLINE

  • Chat box is now located at the bottom of the lobby, and it's larger and resizeable (grab the separator).
  • Added Settings > Gameplay > Show Chat Messages option to disable player chat messages.
  • It's now possible to set a password to a server.
  • Server tooltip in the lobby now shows the server ip address.
  • Server list now returns up to 400 servers.
  • Server list sorting now prioritizes servers that are not full.
  • Cancelling matchaking now works as intended.

CONTROLLERS

  • Fixed an issue which caused inverted axis on some pedals.
  • Fixed an issue which caused force feedback to go limp after getting wrecked and respawning.
  • Game no longer automatically tries to bind inputs of unknown devices, preventing undesired controllers hijacking input.
  • Button prompts are no longer shown as "?" when using steering wheels and other devices other than keyboard and gamepad.
  • It's now possible to rebind (B) button on gamepad controllers.
  • Steering animation now uses the correct car steering angle.
  • Actions are now sorted more logically.
  • Additional minor improvements.

NOTE: In case of any issues, please first try deleting controllers.riub (located in "Documents/My Games/Wreckfest 2/ /savegame" folder).

AI

  • Added more variaty to AI race line following logic to make it more dynamic.
  • Added more variety to AI profiles so not all AI opponents drive similarly.
  • Improved AI recovery behavior to prevent it getting stuck or spinning.

EFFECTS & AUDIO

  • Fixed one issue which caused collision effects to not trigger.
  • Increased audio memory pool to prevent effects being cut abruptly.
  • Added a subtle radiator leak sound effect.

CARS & TRACKS

  • Added more checkpoints to Scrapyard and Savolax Sandpit to prevent shortcutting.
  • Added a number of missing environment object LOD models to improve performance.
  • Various other minor fixes to level art.
  • Minor art fixes to American 1.

If you run into any issues please follow the steps with our Bug Reporting Tool

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