Content Update #2
CARS
- New American special vehicle: Motorhome.
- New American large sedan: Cardinal.
TRACKS
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New Banger Racing dirt track with Oval and Figure 8 layouts.
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New Scrapyard demolition derby arena.
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Tree collisions now work as intended.
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Improved Sandpit track surface.
SYSTEM
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Improved game stability.
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Improved input system robustness.
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Optimized VRAM (video memory) usage.
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A warning is now displayed when launching the game and there could be low amount of VRAM available.
ONLINE
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Added configurable event rotation.
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Improved client prediction precision and reliability for smoother gameplay.
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Selecting a server in the Server Browser now brings up Server Info with additional information.
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Server can be favorited/unfavorited in the Server Info screen.
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Lap times now match between multiplayer and single player.
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Gameplay damage now better matches visual damage in multiplayer.
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Fixed a bug which caused the health bar to erroneously appear full or empty.
GAMEPLAY
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Improved car handling.
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Improved collision physics.
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Physics surfaces now work as intended.
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It's now easier for cars to lose panels.
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Cars now last longer in the normal damage mode.
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Realistic damage mode is now more realistic.
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Wrecking machines now cause appropritate health damage.
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Added Last Man Standing demolition derby game mode.
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Fixed an issue which caused contact effects (both visual and audio) to vanish after a while.
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Car engine may now stall in a heavy collision especially when it's damaged (can be restarted by just holding throttle).
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It's now possible to get a faster launch at the event start by holding revs at the optimal range, visualized in the tacho.
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When using automatic clutch, it's now possible to speed through gears even when a shift is already in progress.
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Reset can be now triggered with a push of a button instead of needing to hold it down when reset delay is used.
HUD
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Start lights are now displayed at the event start.
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Redline is now visualized in the tachometer.
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A wrong way notification is now displayed in the HUD.
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Bogus damage notifications are now longer displayed in the HUD after a respawn.
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What is shown in the damage HUD now better matches the visual car damage.
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Car tags are now shown from further away.
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Improved HUD element placements and resolution.
AI
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Improved turning in racing mode.
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Smarter racing lines with more realistic apexes.
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Better pathfinding in derby arenas.
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Reduced car getting stuck in derby mode.
AUDIO
- Added rev limiter effect.
Check it out here
[dynamiclink href="https://store.steampowered.com/app/1203190/Wreckfest_2/"][/dynamiclink]
Enjoy & stay tuned!
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