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Content Update #2

CARS

  • New American special vehicle: Motorhome.
1 / 1 · 100%
  • New American large sedan: Cardinal.
1 / 1 · 100%

TRACKS

  • New Banger Racing dirt track with Oval and Figure 8 layouts.

  • New Scrapyard demolition derby arena.

  • Tree collisions now work as intended.

  • Improved Sandpit track surface.

SYSTEM

  • Improved game stability.

  • Improved input system robustness.

  • Optimized VRAM (video memory) usage.

  • A warning is now displayed when launching the game and there could be low amount of VRAM available.

ONLINE

  • Added configurable event rotation.

  • Improved client prediction precision and reliability for smoother gameplay.

  • Selecting a server in the Server Browser now brings up Server Info with additional information.

  • Server can be favorited/unfavorited in the Server Info screen.

  • Lap times now match between multiplayer and single player.

  • Gameplay damage now better matches visual damage in multiplayer.

  • Fixed a bug which caused the health bar to erroneously appear full or empty.

GAMEPLAY

  • Improved car handling.

  • Improved collision physics.

  • Physics surfaces now work as intended.

  • It's now easier for cars to lose panels.

  • Cars now last longer in the normal damage mode.

  • Realistic damage mode is now more realistic.

  • Wrecking machines now cause appropritate health damage.

  • Added Last Man Standing demolition derby game mode.

  • Fixed an issue which caused contact effects (both visual and audio) to vanish after a while.

  • Car engine may now stall in a heavy collision especially when it's damaged (can be restarted by just holding throttle).

  • It's now possible to get a faster launch at the event start by holding revs at the optimal range, visualized in the tacho.

  • When using automatic clutch, it's now possible to speed through gears even when a shift is already in progress.

  • Reset can be now triggered with a push of a button instead of needing to hold it down when reset delay is used.

HUD

  • Start lights are now displayed at the event start.

  • Redline is now visualized in the tachometer.

  • A wrong way notification is now displayed in the HUD.

  • Bogus damage notifications are now longer displayed in the HUD after a respawn.

  • What is shown in the damage HUD now better matches the visual car damage.

  • Car tags are now shown from further away.

  • Improved HUD element placements and resolution.

AI

  • Improved turning in racing mode.

  • Smarter racing lines with more realistic apexes.

  • Better pathfinding in derby arenas.

  • Reduced car getting stuck in derby mode.

AUDIO

  • Added rev limiter effect.

Check it out here

[dynamiclink href="https://store.steampowered.com/app/1203190/Wreckfest_2/"][/dynamiclink]

Enjoy & stay tuned!

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