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Content Update #5 Patch #1

FIXES & IMPROVEMENTS:

SYSTEM

  • Fixed a number of DLSS related crashes.

  • Selected DLSS mode is now applied correctly.

  • Improved VRAM estimation shown in the Settings menu.

  • Game no longer crashes when returning from a challenge and changing car if assists were changed.

  • Game no longer crashes when loading a replay saved with the previous game versions.

  • Reversing from the start line on Moorfeld no longer results in the game hanging.

  • Fixed randomly appearing pink car undercarriage materials.

GAMEPLAY

  • Improved collision physics especially when cars land on top of each other.

  • Increased car vs car damage from medium intensity crashes.

  • Car no longer receives damage by just driving on mud with no tire.

  • Improved suspension, tire inertia consistency across the roster.

  • Derby challenges no longer end prematurely after 3 minutes.

  • A ramp in Testing Grounds no longer results in the car being launched airborne.

  • Driver no longer spams gestures when cars are touching each other.

CRAP-IT

  • Added new AI paint designs for Grandstar.

  • Improved a number of AI paint designs.

  • Phaser is no longer missing a dirt layer.

  • Added a new dirt material to Crap-It.

  • Game no longer crashes when removing coats in Crap-It.

  • Fixed glitches when removing or sorting coat layers.

  • Camera no longer behaves oddly in Crap-It.

  • In Crap-It, a wrong layer is no longer targeted by context menu actions.

  • In Crap-It, the camera now correctly focuses on the selected part to paint.

  • In Crap-It, when pasting decals it's no longer possible to exceed decal budget and crap save data.

USER INTERFACE

  • Challenge target is now shown in the challenge pre-race screen.

  • Completing a challenge now automatically takes the player back to the challenge selection screen.

  • In the Challenges menu, the previously selected challenge is now remembered when returning to the challenge selection.

  • In Custom Race creation, backing out after browsing tracks no longer results in losing focus.

  • In Settings, game now requests a game restart when required and choosing "No" reverts the changed settings (prevents glitches and/or crashes).

  • In Settings, added basic interactivity to the controller testing button to make it obvious when testing is active.

  • In Multiplayer lobby, server IP address is no longer shown publicly.

  • In Multiplayer lobby, the "Add bot" button is now disabled when the lobby is full.

  • In Multiplayer, typing in the chat box no longer triggers game input.

  • In Server Browser, keyboard input no longer loses focus while server details are viewed.

  • In Spectate, selecting "Show HUD" and pressing ESC to bring back the UI no longer changes the spectated car.

  • In Replay, by default the camera focus is now set to the player that recorded the replay.

  • In Replay, the Play/Pause button now works consistently after replay was restarted.

  • In Replay, changing car will no longer cause the Free Camera to glitch.

  • Client IP is no longer shown in the server console.

FORCE FEEDBACK

  • Increased main force strength in force feedback calculation.

  • New default settings for force feedback to make it appear less weak (only applied if default force feedback settings haven't been changed).

  • Stronger force feedback on mud (Moorfeld).

  • Improved force feedback timing and responsiveness.

NOTE: Force feedback gain is still only 75% by default. We have saturated the signal better with the default settings now, but if you prefer stronger force feedback, increase gain to 100% first. This is likely the case if you have a gear or belt driven wheel, or an approximately 5Nm direct-drive wheel. If you have a strong direct-drive wheel with over 10Nm of torque, we suggest reducing the gain below 75% unless you like it really strong.

AUDIO

  • Bravion, Roadslayer: Smoothed engine transition going from offload to idle.

  • Bravion, Cardinal, Crusader, Phaser, Roadslayer, Switchback: Adjusted cockpit surround asset for more balanced stereo image when when mixdown is folded down to stereo.

  • Cockpit view: Adjusted shared cockpit surround assets for balanced stereo image when mixdown is folded down to stereo.

  • Cockpit view: Slightly raised default mix tire sfx level.

  • Cockpit view: Reverb effect settings adjusted for lesser low-to-mid range cut

  • Cockpit view: A little bit of cockpit reverb is now also applied to tire extra layer sfx (gravel kickup etc.)

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