Content Update #7 Patch #2
Fixes
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Improved game stability.
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AI is now more aggressive and engages in more fighting.
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AI is now less eager to slow down when driving in traffic.
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Fixed game crashing when loading Savolax.
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Fixed psychedelic grass rendering.
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Fixed glitchy terrain tiles rendering.
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Improved multiplayer collision sync.
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Improved multiplayer connection stability.
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Cars no longer bounce around when landing jumps.
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Cars no longer slide like a soap brick when on roof/side.
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Cars no longer clip into each other.
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Cars no longer get stuck as easily after losing a wheel.
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Cars are slightly stronger in the Realistic Damage mode.
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Surface audio contact effects now trigger appropriately.
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Wrecking machines no longer immediately wreck the car.
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Half A Crusader rear end no longer sinks into the ground.
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Half A Crusader is now more consistent and fun to drive.
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Fixed loss of input after being wrecked with Half A Crusader.
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The ragdoll driver no longer gets ejected for no reason.
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Sparks are no longer sporadically emitted above Half A Crusader.
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Rocket no longer starts losing its front wheel after lowering ride height.
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Car windows no longer appear opaque in certain situations.
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Camera no longer resets to Chase Near after using another camera in Spectate.
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Improved Grandstar seat position.
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Improved cockpit camera location of various cars.
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Improved collision for the train on Scrapyard Main Route.
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Improved collisions for Dalsbanen steel fences.
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Improved collisions for Cannonhill barriers.
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Fixed glitchy ramp collision in Crash Canyon Waypoint Race.
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Fixed ghost collision before the last corner on Crash Canyon.
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Fixed some trees on Sandpit having no collision.
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Auto look-back delay setting now works correctly.
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Auto look-back no longer gets stuck during transition.
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Setting weather to "Random" now sticks.
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