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Content Update #7 Patch #2

Fixes

  • Improved game stability.

  • AI is now more aggressive and engages in more fighting.

  • AI is now less eager to slow down when driving in traffic.

  • Fixed game crashing when loading Savolax.

  • Fixed psychedelic grass rendering.

  • Fixed glitchy terrain tiles rendering.

  • Improved multiplayer collision sync.

  • Improved multiplayer connection stability.

  • Cars no longer bounce around when landing jumps.

  • Cars no longer slide like a soap brick when on roof/side.

  • Cars no longer clip into each other.

  • Cars no longer get stuck as easily after losing a wheel.

  • Cars are slightly stronger in the Realistic Damage mode.

  • Surface audio contact effects now trigger appropriately.

  • Wrecking machines no longer immediately wreck the car.

  • Half A Crusader rear end no longer sinks into the ground.

  • Half A Crusader is now more consistent and fun to drive.

  • Fixed loss of input after being wrecked with Half A Crusader.

  • The ragdoll driver no longer gets ejected for no reason.

  • Sparks are no longer sporadically emitted above Half A Crusader.

  • Rocket no longer starts losing its front wheel after lowering ride height.

  • Car windows no longer appear opaque in certain situations.

  • Camera no longer resets to Chase Near after using another camera in Spectate.

  • Improved Grandstar seat position.

  • Improved cockpit camera location of various cars.

  • Improved collision for the train on Scrapyard Main Route.

  • Improved collisions for Dalsbanen steel fences.

  • Improved collisions for Cannonhill barriers.

  • Fixed glitchy ramp collision in Crash Canyon Waypoint Race.

  • Fixed ghost collision before the last corner on Crash Canyon.

  • Fixed some trees on Sandpit having no collision.

  • Auto look-back delay setting now works correctly.

  • Auto look-back no longer gets stuck during transition.

  • Setting weather to "Random" now sticks.

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