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Content Update #8

NEW CONTENT

  • New American 60s RWD: Bullet.
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  • New American 80s RWD: Jackal.
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  • New Scrapyard Waypoint Race route.
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  • New Savolax Sandpit Waypoint Race route.
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  • New Random Waypoint Mode & Free Order Waypoint Mode

    Note that AI can't navigate the Random waypoint order so they're removed in single player.

  • New Suicide Race route for Savolax Sandpit Short Circuit.

  • New Suicide Race routes for Speedway Oval and Figure 8.

  • New Suicide Race routes for UK Banger Dirt Oval and Figure 8.

  • A set of new challenge events.

PLAYER PROGRESS

  • Added the first version of player progress tracking playstyles with badges you can level up.

GAMEPLAY

  • Reduced Normal Damage intensity.

  • Added drifting and airtime score events.

  • Scoring is now fairer (you can score as a defender as long as you do damage).

  • Fixed wrong way indicator incorrectly triggering on the Speedway Figure 8 track.

  • Leaderboards now have separate class based boards too.

TUNING

  • New Quick Tune mode to tune any tuning part quickly with just one slider.

  • It's now possible to download anyone's shared tune from the leaderboards.

  • Each tuning modifier now has an accompanying help description.

  • Tuning screen now shows simulated performance stats.

  • All tuning value ranges now make more sense.

  • Correct metric/imperial units are now used for all values.

VEHICLES

  • Buffed Half A Crusader to make the tailend feel less heavy.

  • Added missing clutch upgrades for Stahlwagen, Valken, and Half A Crusader.

  • Revised the School Bus engine to make it a properly turbocharged diesel.

  • Tachometer now works more like an authentic "lazy" analog tachometer.

AI

  • Fixed AI cars not dodging other cars correctly in multiplayer.

CRAP-IT

  • Share Designs with other Players by exchanging the loose files from your savegame location.

    Note: Sharing will be made more convenient in the future.

  • Added a massive amount of new stickers, sprayed on texts and Banger style number decals.

  • Decal manipulation tools now include SKEW tool for skewing single decals.

  • Decal manipulation tools now have a FINE-TUNE toggle for finer adjusting.

  • It's now possible to reorder decals and decal groups via the Options menu.

  • Improved input handling (on gamepad, press left stick for panning and zooming).

  • Improved decal add/copy/paste/mirror robustness so decals appear where intended.

  • Various user experience improvements to make editing less of a hassle.

INTERFACE

  • Added minimap. Can be toggled on/off in the Settings menu.

    You can also adjust the minimap zoom factor in the Settings menu.

  • Compass can be now enabled/disabled in the Settings menu.

  • Finished cars now show a little checkered flag in the car tag.

  • Improved UI for Tuning, Crap-It, Challenge Select and Loading Screens.

  • Various other assorted user interface improvements.

ONLINE

  • More robust online client synchronization, improving multiplayer collisions.

  • Improved client prediction accuracy.

  • Cars in the post-race screen no longer appear smoking and in flames.

  • Quitting from a lobby now takes back to Server Browser if the server was directly connected to.

INPUT & FORCE-FEEDBACK

  • Increased force feedback update frequency.

  • Added high frequency road detail to force feedback.

  • Added engine, gearbox and road noise effects to force feedback.

  • Reduced force feedback jitter.

  • Introduced vibration intensity for force feedback, adjusts road detail and effects.

  • Increased dynamic damping range from 100% to 200%, old default 40% is now 100%.

  • Improved force feedback damping logic, reducing oscillations around center while improving sense of steering rack friction.

  • Implemented gyroscopic precession steering forces when driving over bumps and rolling the car.

  • Rewrote low force boost logic for gear and belt driven wheels, it now saturates signal much more giving close to full possible cornering effort more often.

  • Fixed wheels and controllers with more than 32 buttons; all buttons up to 128 now work.

  • Fixed a range of controller binding issues, including bindings that could stop responding.

SYSTEM

  • Improved game stability and performance.

  • Replay system now writes in smaller chunks, fixing the frame hitch when crossing the finish line.

  • Minor optimization of the collision system (car deformation work spread across worker threads).

AUDIO

  • Fixed missing ground & rock wall surface collision sounds in desert waypoint race.

  • Fixed issue where checkpoint sound effect would not play in online multiplayer waypoint races.

  • Added ground surface collision sounds for the Driver ragdoll.

  • Added tire impact sounds for wooden ramps.

  • Added tire contact sounds for metal crosshatch / grille surfaces.

  • Implemented tech support for race track -specific audio content banks.

  • Audio mem improvement: Large-sized audio assets are streamed from disk rather than loaded to memory.

  • Audio mem improvement: Sounds of animated track objects (crane etc.) are loaded to memory only when any are used on a track.

  • Schoolbus: Implemented turbocharger on the stock inline 6 diesel engine.

  • In-game audio settings change: Non-diegetic waypoint race checkpoint sound effect is now part of "Other Effects" volume slider group rather than "UI".

  • Cockpit view: Fixed mix config issue where exhaust backfire got attenuated in excess.

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