Content Update #8
NEW CONTENT
- New American 60s RWD: Bullet.
- New American 80s RWD: Jackal.
- New Scrapyard Waypoint Race route.
- New Savolax Sandpit Waypoint Race route.
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New Random Waypoint Mode & Free Order Waypoint Mode
Note that AI can't navigate the Random waypoint order so they're removed in single player.
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New Suicide Race route for Savolax Sandpit Short Circuit.
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New Suicide Race routes for Speedway Oval and Figure 8.
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New Suicide Race routes for UK Banger Dirt Oval and Figure 8.
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A set of new challenge events.
PLAYER PROGRESS
- Added the first version of player progress tracking playstyles with badges you can level up.
GAMEPLAY
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Reduced Normal Damage intensity.
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Added drifting and airtime score events.
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Scoring is now fairer (you can score as a defender as long as you do damage).
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Fixed wrong way indicator incorrectly triggering on the Speedway Figure 8 track.
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Leaderboards now have separate class based boards too.
TUNING
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New Quick Tune mode to tune any tuning part quickly with just one slider.
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It's now possible to download anyone's shared tune from the leaderboards.
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Each tuning modifier now has an accompanying help description.
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Tuning screen now shows simulated performance stats.
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All tuning value ranges now make more sense.
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Correct metric/imperial units are now used for all values.
VEHICLES
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Buffed Half A Crusader to make the tailend feel less heavy.
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Added missing clutch upgrades for Stahlwagen, Valken, and Half A Crusader.
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Revised the School Bus engine to make it a properly turbocharged diesel.
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Tachometer now works more like an authentic "lazy" analog tachometer.
AI
- Fixed AI cars not dodging other cars correctly in multiplayer.
CRAP-IT
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Share Designs with other Players by exchanging the loose files from your savegame location.
Note: Sharing will be made more convenient in the future.
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Added a massive amount of new stickers, sprayed on texts and Banger style number decals.
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Decal manipulation tools now include SKEW tool for skewing single decals.
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Decal manipulation tools now have a FINE-TUNE toggle for finer adjusting.
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It's now possible to reorder decals and decal groups via the Options menu.
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Improved input handling (on gamepad, press left stick for panning and zooming).
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Improved decal add/copy/paste/mirror robustness so decals appear where intended.
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Various user experience improvements to make editing less of a hassle.
INTERFACE
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Added minimap. Can be toggled on/off in the Settings menu.
You can also adjust the minimap zoom factor in the Settings menu.
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Compass can be now enabled/disabled in the Settings menu.
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Finished cars now show a little checkered flag in the car tag.
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Improved UI for Tuning, Crap-It, Challenge Select and Loading Screens.
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Various other assorted user interface improvements.
ONLINE
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More robust online client synchronization, improving multiplayer collisions.
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Improved client prediction accuracy.
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Cars in the post-race screen no longer appear smoking and in flames.
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Quitting from a lobby now takes back to Server Browser if the server was directly connected to.
INPUT & FORCE-FEEDBACK
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Increased force feedback update frequency.
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Added high frequency road detail to force feedback.
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Added engine, gearbox and road noise effects to force feedback.
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Reduced force feedback jitter.
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Introduced vibration intensity for force feedback, adjusts road detail and effects.
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Increased dynamic damping range from 100% to 200%, old default 40% is now 100%.
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Improved force feedback damping logic, reducing oscillations around center while improving sense of steering rack friction.
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Implemented gyroscopic precession steering forces when driving over bumps and rolling the car.
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Rewrote low force boost logic for gear and belt driven wheels, it now saturates signal much more giving close to full possible cornering effort more often.
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Fixed wheels and controllers with more than 32 buttons; all buttons up to 128 now work.
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Fixed a range of controller binding issues, including bindings that could stop responding.
SYSTEM
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Improved game stability and performance.
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Replay system now writes in smaller chunks, fixing the frame hitch when crossing the finish line.
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Minor optimization of the collision system (car deformation work spread across worker threads).
AUDIO
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Fixed missing ground & rock wall surface collision sounds in desert waypoint race.
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Fixed issue where checkpoint sound effect would not play in online multiplayer waypoint races.
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Added ground surface collision sounds for the Driver ragdoll.
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Added tire impact sounds for wooden ramps.
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Added tire contact sounds for metal crosshatch / grille surfaces.
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Implemented tech support for race track -specific audio content banks.
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Audio mem improvement: Large-sized audio assets are streamed from disk rather than loaded to memory.
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Audio mem improvement: Sounds of animated track objects (crane etc.) are loaded to memory only when any are used on a track.
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Schoolbus: Implemented turbocharger on the stock inline 6 diesel engine.
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In-game audio settings change: Non-diegetic waypoint race checkpoint sound effect is now part of "Other Effects" volume slider group rather than "UI".
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Cockpit view: Fixed mix config issue where exhaust backfire got attenuated in excess.
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