BETA DEV BLOG VERSION 0.30.03
New situations added:
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Wandering gang
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Cannibalism
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Hostages (in raids)
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Infections
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New achievement
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Start of the game now from +20 degrees
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Increased the initial number of ammo. Do not forget that soldiers will not be able to take weapons if there are no cartridges in the warehouse!
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Increased likelihood of successful completion of an expedition for resources
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Fixed critical errors (sentinel tower, expulsion of people)
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The infection system (if the settler was bitten by a zombie)
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Refugees stop coming at temperatures below -10 degrees (this is offset by hostages and wandering gangs)
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Added description of weapons in the character menu
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Fixed orders (when knives are in the hands of soldiers)
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Fixed hospital
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