BETA DEV BLOG VERSION 0.02.06
- Changed the initial number of soldiers on the hard and light difficulty of the game (3 and 8)
- Added the ability to "teleport" the camera to the selected unit (repeated pressing of keys 1-4)
- Balance fixed, the second level factory is now for four workers
- Returned the limit on the construction of scientific centers (only one scientific center you can build)
- Removed the situations of "Attack of animals", "Attack of zombies." A new algorithm has been created, according to which animals and zombies walk around the location
- Removed the situation "Bad mood"
- Increased storage capacity (+8 slots)
- Fixed game balance, now up to ten refugees come at a time
- Fixed the characteristics of the Deagle pistol and revolver (increased accuracy)
- Added new weapons to production (USP + Silencer, MP5SD6)
- Now fighters will not be able to take other weapons if a warehouse is not built
- Fixed the command "Prohibit fire" (the icon did not change when you press the G key)
- Changed meat balance (meat now produces less ready-made food (-25%)
- Fixed situations with low stability values
- Fixed rockets (trajectory)
- Fixed control of soldiers, now they will not shoot if you ordered to move
- Fixed the blown up tower (Repair)
- Fixed Journal (scroll)
- Fixed the situation "Marauders" (error with food)
- Settlers freeze now at zero temperature
- The "Infected" situation is fixed (the unit was not removed from the settlement)
- Fixed animations (the collection / construction animation did not stop during a melee attack)
We encountered a critical error regarding the last two update events and they demanded deletion then re-creation. We apologize for any inconvenience this may cause.
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