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SneakBox: Languages, books, small talk and learning

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In the next update, we’re adding Languages💬 as the third/4 new type of "meta-object" in the game. They’ll become a key part of unit progression and the growth of civilizations.

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Much like cultures, languages 💬 will influence opinions, loyalty, and now, learning.

Previously, units gained random attributes - such as Warfare⚔️, Diplomacy🕊️, Intelligence🧠, or Stewardship📝 - simply by aging. With this update, clan members can write books, and others can read them (if they know the language or possess a specific trait).

Books will grant experience to readers, making it possible for non-warrior characters to level up(level cap is increased a bit btw) without combat. They can also influence mood and happiness.

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Similar to biological traits passed through birth, certain traits can now be shared through books and small talks, adding yet another layer to the civ-simulation.

Languages💬 and cultures won’t just belong to one species - they can cross borders. Even if a civilization is wiped out, their legacy can survive through their books.

And just like cultures and subspecies, languages can be customized using the Language Trait Editor.

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Imagine this:

An ancient demon kingdom lies in ruins, but their language 💬 and culture endure in dusty tomes scattered across the land. If an ordinary mortal dares to read one of these hellish books, they might melt under its sheer power - unless, of course, they’re fireproof 🧑‍🚒 (or have a drink nearby).

But if someone succeeds? They could revive the demon culture, bringing it into their city. What would happen next? Who knows? Idk? 🎃

Bonus peeks:

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We’re aiming to finish work on this update around late Q1 2025 ☠️

Stay tuned - our next announcement will be absolutely magical. 🕯️

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