0.21.0 - MegaBox - Major Update!
We are proud to announce the long-awaited release of MEGABOX!
This patch has been many months in the making and combines multiple systems and 7 updates into one.
It adds:
- Ages - seasons that last for many years and bring disasters or prosperity to the world. From nightfall to madness, there’s many surprises included
- Alliances - they improves diplomacy by making civilizations unit together against common foes
- New Wars - wars now are more detailed. And you will be able to track how long it has been going on, including the death toll, etc
- Clans - kingdoms can and will be ruled by bloodlines and families.
- Plans and Plots - addition to diplomacy, for making it more transparent who’s plotting what
- Music - we added new sound engine. Together with music based on what you’re watching right now and many new sounds!
Overall we have over 550 changes ( and many that we have forgotten )
Enjoy 0.21.0!
PATCHLOG IS BELOW:
#ADDED:
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new ages system
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new bloodline Clans system. Kings and leaders can start new bloodlines, called Clans. It will be used in diplomacy and loyalty systems.
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- They also have multiple levels that give small bonuses to clan members. Also, every clan would have their own motto
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new age/eras system! They have different effects. Some of them give bonuses to loyalty, opinions and other stats. Others hurt them.
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age of dark. The long night could last 200-300 years
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age of hope. The default era
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age of sun.
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age of tears.
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age of moon.
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age of chaos.
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age of wonders. Era of magic, what could happen?
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age of ice. The long winter where everything freezes
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age of ash. The era where life is fading slowly
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age of despair. Cold, dark and full of danger
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different ages give bonuses to specific biome growths
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new music/sounds engine with new procedural music system. Music depends on what is currently on screen. It's not yet finished, and some sounds are still missing
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tons of new sounds for animals
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sounds for powers
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sounds for drops
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sounds for fights
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sounds in general. Idk, it's a lot
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at night cursor will exude lights
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new mechanic - plots. Now before starting wars or rebellions - clan members need to start plots for this action...(finish)
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new power: spawn ash cloud
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new power: spawn magic cloud
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new power: spawn rage cloud
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new power: show clan zones
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new power: show clan list
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new power: show alliance list
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new power: show alliance zones
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new power: show war zones
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new power: show plots
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new power: show plots icons
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new power: whisper of war
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alliances
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alliance levels. The longer alliance exists, the more bonuses it gives to members
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alliances level 1. Max warriors +5
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alliances level 2. Tower limit + 1
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alliances level 3. Armor bonus to members 10%
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alliances level 4. Damage bonus to members 10%
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alliances level 5. Max unit level + 1
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new war mechanic. More detailed wars
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now you can see sides of a war, how long war has lasted, how many people died in a war
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lightning now have light effect at night
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heatray now have light effect at night
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hold Shift to spawn multiple units
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new window for culture logo and color customization
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more colors for cultures
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new biome seeds - permafrost. It acts like snow tiles from before, but grows. It's magic biome can't be unfrozen
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new trait - light lamp
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new trait - lustful
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new trait - miracle born. Given to units that spawned by player. Increased fertility rate, and max age
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new trait - thorns
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new trait - voices in my head
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light lamp to crystal golem
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light lamp to crystal fairy
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light lamp to crystal transport boats
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light lamp to crystal trade boats
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permafrost seeds
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pause/speed change now in every tab
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speed x4
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speed x0.5 - slow mo
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new status effect rage. It makes unit stronger, but in age of chaos adds a chance for units to unleash their inner demons
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special disaster for age of despair - snow clouds will turn babies into cold ones
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you save the current power to a hotkey by selecting the power and then pressing (ctrl+1), (ctrl+2), ... (ctrl+0)
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you can select a saved power by pressing (1), (2), ... (0)
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you can clear a saved power by unselecting a power and then pressing (ctrl+1), (ctrl+2), ... (ctrl+0)
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hotkey powers will be saved through restarts - so if you restart the game the hotkeys will still be set
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hold Control and use scroll wheel to change game speed
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hold Alt and use scroll wheel to change current brush and brush size
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time icon now has current speed in the corner
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button to hide bottom bar UI
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view of current status that unit has - in unit inspect window
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lightning cloud. It's a bit darker than rain cloud, and have lower chance to be spawned
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lightning clouds will spawn in age of tears
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snow clouds will spawn in age of nightmares and age of cold
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ash clouds will spawn in the age of ash.
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blood clouds will spawn in age of chaos
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rain clouds will spawn in age of moon in lower amount
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magic rain clouds will spawn in an age of wonder. They have a chance to give caffeinated, powerup or shield to units
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new status effect: ash fever. Can be given if unit got inside of a ash clouds
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new status effect: cough. Can be given if unit got inside of a ash clouds
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new status effect: enchanted. Increases some stats for some time
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new trait: moonchild
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new trait: nightchild
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new trait: long-liver. Increases max age by 30
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using rain on biome tiles - would biome spread to nearby soil
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special months
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new trait: mega heartbeat
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new trait: bubble defense
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animated year bar for the bottom UI
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animated age bar for the bottom UI
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vegetation(trees, plants) counter to bottom toolbar
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in list of cities you will be able to see leader avatar
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in list of kingdoms you will be able to see king avatar
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in list of clans you will be able to see king avatar
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in the unit window - the frame of a unit avatar now would show gold - if the unit is king. Silver if unit if city leader
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tooltip for unit now shows health bar
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tooltip for unit stats now have dark background
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tooltip for unit now shows traits
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new item: shotgun. Assimilators spawn with it now
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new food source worms. Cities would get it from soil, if there's no biomes. Something to bite at least
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new food snow cucumbers. Gathered from permafrost. Can freeze units, or give freeze proof after consumption
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new food pine cones. Gathered from pine trees in permafrost. Can freeze units, or give freeze proof, tough, strong, regeneration after consumption
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in the favorited window - the frame of a unit avatar now would show gold - if the unit is king. Silver if unit if city leader
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in list of cities you can hover over leader/kingdom flag to see more info via tooltip
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in list of favorite units you can hover over unit avatar to see more info via tooltip
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in list of kingdoms you can hover over leader/kingdom flag to see more info via tooltip
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new status: invincible
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new plots/plans mechanic. Clan members could have plans to start wars, poison their kings, create alliances, etc. But their plans and plots could also be broken when they die
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kingdom names on map now show banner
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culture names on map now show their banners
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clan names on map will show their banners
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alliances names on map will show their banners
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in kingdom list window can sort by age
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in kingdom list window can sort by warriors
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in kingdom list window can sort by population
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in kingdom list window can sort by cities
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in kingdom list window can sort by kingdom
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in favorite list window can sort by age
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in favorite list window can sort by kills
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in favorite list window can sort by level
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in favorite list window can sort by kingdom
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in culture list window can sort by age
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in culture list window can sort by followers
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in culture list window can sort by level
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in culture list window can sort by villages
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in villages list window can sort by age
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in villages list window can sort by population
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in villages list window can sort by area
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in villages list window can sort by army
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in villages list window can sort by kingdom
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added tooltip for enabled kingdom zone layer
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added tooltip for enabled city zone layer
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added tooltip for enabled village zone layer
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added tooltip for enabled alliance zone layer
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added tooltip for enabled culture zone layer
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added tooltip for inspecting units when you zoomed in
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added new power toggle - Enable/Disable cursor tooltip for zones when zoomed out in mini map mode
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added new power toggle - Enable/Disable cursor tooltip for units when zoomed in
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clicking on the statistics element will open the world statistics window
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clicking on the time element will open the eras window
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tab button tooltips now show hotkeys
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pause button tooltip now shows hotkey
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hourglass button now shows hotkey
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brush buttons now shows hotkey
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some cancel buttons now show hotkey
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units tooltip shows hotkey for multi spawn
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hotkey to select culture zones on (Z)
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hotkey to select alliance zones on (X)
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hotkey to select kingdom zones on (C)
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hotkey to select village zones on (V)
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hotkey to select clan zones on (B)
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hotkey to quickly start following unit near cursor (F)
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hotkey to quickly start following unit from inspect window (F)
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hotkey to switch between demolish and life eraser (Delete / Backspace)
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can hide UI with ( H ) hotkey now
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a new window where you can edit the advanced parameters of random world generation templates
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a new settings window with more options
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a new setting to enable/disable wind on trees and wobbly buildings
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a new setting to enable/disable night lights
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a new setting to enable/disable age particles
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a new setting to enable/disable normal clouds
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a new setting to control volume of sounds and music
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a new setting to change size of windows
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a new setting to enable/disable map transition effects
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a new setting to change size of tooltips
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a new setting to change size of map names
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templates - random shapes - change the amount of random land added on top of the initial generation
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templates - cubicle sizes - change the size of the room in the cubicle (only) template
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templates - noise level - change the scale of the main initial world generation. The bigger the value, the smaller the land masses
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templates - noise - details - a second pass of generation that refines the edges of tiles
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templates - noise - bonus - a third pass of generation that refines the edges of tiles
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templates - random biomes - whether or not the newly generated world will have biomes
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templates - mountain edges - add mountains to the edges of the world
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templates - add vegetation - spawn trees and plants
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templates - add resources - spawn stones, metals, etc
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templates - add center lake - draw a lake in the center of world
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templates - add center landmass - draw a land in the center of world
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templates - add round edges for the whole world. Would smooth edges of your world to make it in circle shape
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templates - add square edges for the whole world. Would smooth edges of your world to make it in square shape
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templates - add ring effect - would add a smooth transition near high/low tiles and coastlines
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hold shift in world templates to increase/decrease step by 5
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pressing stats in power bar - would open world info window
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pressing time element in power bar - would open world ages window
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when unit gets new status effect - he would highlight white
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a few more darker color sets for kingdoms(alliances and clans as well)
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fire sprites for tiles that are on fire when zoomed in
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new loyalty bonus, given if city was just got conquered
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new loyalty bonus. Given to all cities if kingdom had just conquered a new city
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new loyalty check, based if leader/king in the same clan
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new loyalty bonus, based if city is part supreme kingdom in the world
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new loyalty bonus, based if city is part of second best kingdom in the world
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new loyalty bonus, based on how long king has ruled the kingdom
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new sound engine. It's still in the transitional phase and some sounds/music are still missing. Would be in the future update!
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new disaster - ice ones from dreams
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new disaster - sudden tired snowman
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new disaster - garden surprise
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new disaster - dragon from far lands
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new disaster - ash bandits
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new disaster - alien invasion
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new disaster - biomass monstrosity
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new disaster - moon horrors
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new disaster - heatwave. Happens in age of sun
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smooth animation, when unit changes in size(by powerup for example)
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unique burned/broken graphics(100+) for all tree variations!
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you can close the tutorial bear now by pressing (ESC)
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new trait - whirlwind
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new secret achievement
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New language: Belarusian
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New welcome screen
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5 types of fire elementals. They do burn
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number near save slot
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new achievement
##Changes:
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new lightning look
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new boulder look
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fire logic and render on mini map. Now it has smooth fade out pixel animation
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burning status changed from 60 sec to 30 sec
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balanced some weapons/unit damage, and added damage spread range
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when zooming in from a mini map and you have borders enabled. The layer will switch to show only border colors. Not inside of .
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volcano now is animated
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golden brain now is animated
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corrupted brain now is animated
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acid geyser now is animated
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water geyser now is animated
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volcano now has nice spawn animation
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acid geyser now has nice spawn animation
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water geyser now has nice spawn animation
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golden brain now has nice spawn animation
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corrupted brain now has nice spawn animation
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new mine graphics with idle animation
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orcs won't attack golden brains anymore
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golden brain now has new icon
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corrupted brain now has new icon
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some previous effects now lit at night
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when you turn off acid geyser - now it has special animation
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when you turn off water geyser - now it has special animation
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when city is captured, captured zones effect would be shown as spreading, instead of random
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when a city is captured in a war that has multiple allies on the same side. City would be given to a main side of a war, if they are sharing borders
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spite power now works differently. When you use it on a specific kingdom, that kingdom will start a hateful total war against every other kingdom, which won't stop until only this kingdom is left in the world or you would stop it by using friendship on the kingdom
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new look for demons
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new look for cold ones
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new look for bandits
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new look for some mini map icons
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new look for ufo's beam
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dragons can be now affected by some status effects
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boats can be now affected by some status effects
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ufos can be now affected by some status effects
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friendship power. One drop of friendship now removes kingdom from random war
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when king dies, the heir to the kingdom will be an oldest member of his clan of his kingdom
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when leader dies, the heir to the city will be an oldest member of his clan of his kingdom
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some traits/statuses increase max age of units(note: when unit reaches max age doesn't mean he dies right away. But he have a chance to die from old age. Chance increases the older he gets)
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city window now shows loyalty
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culture list element now showing age
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culture window now has age icon
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culture window now showing foundation date
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kingdom window now showing foundation date
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kingdom window now has age icon
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kingdom zones moved to text box
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city window now has age icon
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city window now showing foundation date
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city zones moved to text box
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city names capital icon layout changed
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all tooltips with stats have background
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kingdom tooltip would show motto
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in kingdom menu you can see king avatar, and if you hover over it - see king's stats
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in kingdom menu you can see culture banner, and if you hover over culture stats
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in kingdom menu you can hover over capital button, and see it's stats
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in kingdom menu now a kingdom list button moved to the right side
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in city menu locate button moved to the right side
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in city menu added city list button to the right side
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in city menu you can now see kingdom banner, and if you hover over it - see kingdom stats
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in city menu you can now see city leader avatar, and if you hover over it, see his stats
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in city menu you can now see city culture, and if you hover over it - see it's stats
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in inspect menu you can now see city kingdom banner, and if you hover over it - see kingdom stats
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in inspect menu you can now see city clan's banner, and if you hover over it - see clan stats
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in inspect menu you can now see city culture, and if you hover over it - see it's stats
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in inspect menu you can hover over home city button, and see it's stats
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in inspect menu favorites button moved to the right side
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in inspect menu follow button moved to the right side
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in culture menu added "all cultures" button to the right side
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in village window now shows buildings representing village tech level and race
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windows have window titles in the left corner now
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improvements to kingdom tooltip layout
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improvements to unit tooltip layout
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health in unit tooltip now shows color level
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improvements to layout of ui elements in list windows
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cursor highlight when drawing a bit stronger
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when map names and cultures layer are on - it would show culture icon next to names
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meteorite will now fall from different directions when used
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chance to die from old age after reaching max age changed from 15% to 13.13%
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changed how loyalty is calculated
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changed how opinion is calculated
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trait super health max age + 100
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trait energized max age + 7
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trait plague max age -30
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trait blessed max age +10
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trait cursed max age -10
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trait skin burns max age -5
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trait tough max age +4
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trait strong max age +3
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trait weak max age -6
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trait regeneration max age 12
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trait lucky max age +7
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trait unlucky max age -13
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trait immune max age +10
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trait agile max age +3
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status cough max age -15
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status ash fever max age -45
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poisoned damage changed from 1hp to 1% of current health or 1hp ( whichever is higher )
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increased chance of some traits to be inherited
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tile creep decay is faster by 10x+
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somme traits now have fertility rate
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somme status effect now have fertility rate
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age now affects the unit's fertility rate(unless the unit is immortal). The closer units to their max expectation age, the less chances for them to have kids
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added chances to some unique/fun non-birth traits to be inherited, that can be added via trait editor/rain
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traits in trait editor now separated by categories
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how babies in civs are born. Added timeout for same unit being a parent
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one game month now takes 7 seconds, instead of 3 on 1x time
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when units are babies they would grow at a faster rate now. Every year they could increase their biological age by a few years
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unit window trait bar - made bigger
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wheat won't grow at cold and dark ages
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favorite food line won't show anymore in unit's window, since it duplication of same info in the hunger bar
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speed icons have different colors now
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normal clouds won't spawn in age of sun
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rain clouds will spawn in age of tears
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rain, lava, lightning, acid clouds can only be huge now
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rain, lava, lightning, acid clouds are now slower than normal ones
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snow drops from snow cloud can freeze units
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orcs now have nightchild trait by default
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elves now have moonchild trait by default
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fairies now have moonchild trait by default
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fires in era of tears will be extinguished fast by itself around the map
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frozen status effect 7 -> 15 sec
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range weapons at night will have 50% less range attack radius
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short sighted trait "range weapons" attack range 0 -> 3
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eagle eyed trait "range weapons" attack range 0 -> -3
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super pumpkins now have trait thorns
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changed ranges of range items
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sight of units is now 2 chunks, instead of 1
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favorite unit list will show age of units
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in favorite unit you can click on whole element to open inspector
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if king is chosen from non capital city, he will move to the capital
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enchanted biomes won't give a blessed trait anymore. Instead it has a chance to give enchanted status effects. A bit stronger, but not forever
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rain/lightning cloud is not a disaster anymore
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tornado disaster now can only happen in age of tears, ash, chaos, wonders, moon
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meteorite disaster won't happen now in age of hope and sun
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earthquake disaster won't happen now in age of hope and sun
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hellspawn disaster only can happen in age of chaos
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mad thoughts disaster won't happen in age of hope and wonders
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greg only in despair
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disasters chances changed and now fully depends on a world age
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tornado would spawn only in ages of tears and ash
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dragons have reduced knockback when hit
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meteorite won't spawn in age of hope anymore
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earthquakes won't spawn in age of hope anymore
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hellspawn only can spawn in age of chaos
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wild mage won't spawn in age of hope anymore
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mad thoughts won't happen in age of hope and wonders anymore
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greg can only spawn at age of nightmares
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some kingdom colors adjustments
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some culture colors adjustments
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some save format change. Kingdoms/Cultures could mess it's age counter
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tweaks for opinion mod, based on kingdom age
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wolves now friends with orcs
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hyenas now friends with orcs
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UFO armor 0 -> 30
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UFO health 500 -> 1500
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gray goo damage to units 50 -> 200
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some tweaks to grass growth logic
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item speed modificators lowered
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assimilators now have bubble defense trait
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some improvements to dragon AI logic
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worms now can dive under tiles, not damaging them
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Moved printers to new AI system
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Moved dragons to new AI system
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Moved ants to new AI system
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Moved worms to new AI system
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Moved UFOs to new AI system
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assimilators now have bubble defense trait
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boats would now sink after a while if their kingdom is no more - and they don't have a dock to return to
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healing era interval 1 -> 2
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regeneration 1 -> 3
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kingdom list window now shows kingdom ages
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kingdom list window now shows max cities
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ice would break right away when unit is stepping on it
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ships won't die in ice anymore, but would break it when move thought it
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bowling balls now has shadows
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map icon for leader crown is changed
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boulders now sink in lava
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tornadoes throw less water particles now, but still a lot
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dragons can be favorited now. Star still won't render, but you will see dragon in favorites UI
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ufos can be favorited now. Star still won't render, but you will see UFO in favorites UI
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order of templates in new world window is changed
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loyalty bonus for new city is increased
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loyalty bonus for new kingdom is increased
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loyalty bonus for city being nearby capital changed from 15 to 20
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loyalty difference for cultures changed from 10 to 15
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units that taken by magnet not fully "frozen" anymore
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drops spawned from volcano and geysers a bit lower
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improved lava spreading logic, to make it more even
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lava would stay longer before turning into rock
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lava smoke effect is back
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cities won't try to build new buildings when fight is going on in that city borders
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many statuses will reset the timer when reapplied - e.g. if you caffeinate a caffeinated unit, the status will stay longer
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when earthquake happens, it will remove burned tiles
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EXPERIMENT(!) villages won't lose zones when some buildings are destroyed. Can be changed in debug options for now
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changed building animation logic, now little scale animations are synced with flow of time speed
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unit selection effect is improved
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antimatter bomb effect is improved
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pressing on the power bar's yellow left/right buttons will scroll the power bar to the left/right
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crab bombs don't harm crabs any more
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steam rich presence now localized
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peaceful trait will be removed, when unit turns into zombie, mush, etc
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increased amount of lines logged in the console
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save tooltip will show world's last save date in local culture format
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zooming in/out buildings/trees animation updated
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adjusted amount of farmers and soldiers in cities
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if city doesn't have enough food, it won't have many soldiers
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can remove good with sponge now
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snowman will die in age of sun
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orcs won't attack golden brains anymore
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village window now shows amount of babies
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village window now shows amount of adults
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village window now shows amount of farmers
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improved logic of how village assign jobs to citizens
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decreased max age for orcs a bit
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animation for button for changing map sizes on right click
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when there is a rebellion, alliance members will now only join the war against the rebels if they have a good opinion of the member. Previously, they would always join regardless of opinion.
#FIXED:
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zombie trait could be given by parents to their baby together with immunity for it
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heat value on tile wasn't limited, resulting in a lot of lava sometimes
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units had walking animation while frozen
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boats could get infected or poisoned
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pause button between tabs showing wrong icon sometimes
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units experience getting duplicated sometimes when firing multiple projectiles
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sometimes village storage become empty after reload
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crash when trying to save modded map with 100k units
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some fixes to debug console
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world history logs had wrong red color sometimes
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capture effect on mini map was rendered on top of other effects
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zooming out sometimes had weird animation
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units with powerup had weird slash animation
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ufo not getting experience
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units have negative health sometime
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units couldn't get crippled/eyepatch sometime
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baby could get zombie infection trait from parent 1 and immunity from parent 2 at the same time
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crash, when you try to inspect unit, but after inspecting him unit gets killed by an arrow a moment later
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sometimes fire was burned on water for a few moments
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water drop position offset that spawned from water geyser
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donut world gen template doesn't look like donut
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king/leader/boats icons on mini map a bit jumpy
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sometimes boats didn't count as dead within a kingdom. And the dead kingdom could stay alive forever until the world was loaded again
-
farmers and warriors sometimes keep walking around aimlessly, if their city is destroyed. Not joining some other kingdom's city or trying to create new one
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cats attacking plague doctors
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snakes attack cats, but cats doesn't fight back
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crocodile avatar in unit window is out of bounds
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dragon avatar in unit window is out of bounds
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ufo avatar in unit window is out of bounds
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civs can build on snowy mountains
-
when you switch speed via game ui, sonic speed button was still shown as active
-
clouds doesn't spawn drops if zoomed in
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soft crash sometimes when rain used on wheat from minimap view
-
sometimes kingdom considered dead, and turns into "ghost" kingdom
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green babies
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soft crash if you generate a map, while holding mouse click
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game crash when android system don't have enough space for save
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printer unit is not visible
-
baby king/leaders can be given weapons and armor
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flying heads cases
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zombie dragon shadow was weirdly green
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save descriptions didn't allow you to put empty text
-
gray goo sometimes stuck, if you use freeze ray on it
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after changing name/description of saved world - it won't show in window until next opening
-
snowmen bug that made them actually super powerful
-
too long kingdom, city and unit names will be shortened in tooltips
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highlighted zones had a small offset that was annoying when you look at it if you manage to notice it
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kings, leaders, boats, army icons would render big on mini map, when they don't have home city
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volcanoes and geysers were being destroyed by lightning if they were placed on an ocean tile
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penguin swim speed
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drop physics ( e.g. spawned lava by volcanoes ) should be now the same - no matter the game speed
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tornado shadows did not change with the tornado size
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units will be now smarter about which beach to swim to
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killing a dragon while the game was paused, made them hang in the air until the game resumed
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dragons sometimes had a weird distorted animation when flipping before an attack
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lava colors were not correct based on their heat level
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necromancer didn't cast curses correctly
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zoom was wonky when you scroll to change zoom, but then moved cursor over UI
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units that are ok with lava will swim to lava
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some trees stay on tiles without biomes, water
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sometimes abandoned buildings roofs had color of living buildings
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crab bombs did not shake the world
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fairies would fly through lava - killing themselves
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flying insects would fly through lava - killing themselves
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fairy that spawns in enchanted biome on high tile had energized trait(only the ones, that player spawns supposed to have that)
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sometimes console logs would stack and appear unreadable
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some soft crash related to status effect
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added support for saving huge worlds without running out of memory
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mini map was sometimes got dirty
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optimizations: for enemy check logic
##Modding:
- A lot of changes to modding. There's not enough space to post all full patch log. Please check on main website/discord.
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