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0.21.0 - MegaBox - Major Update!

We are proud to announce the long-awaited release of MEGABOX!

1 / 1 · 100%

This patch has been many months in the making and combines multiple systems and 7 updates into one.

It adds:

  • Ages - seasons that last for many years and bring disasters or prosperity to the world. From nightfall to madness, there’s many surprises included
  • Alliances - they improves diplomacy by making civilizations unit together against common foes
  • New Wars - wars now are more detailed. And you will be able to track how long it has been going on, including the death toll, etc
  • Clans - kingdoms can and will be ruled by bloodlines and families.
  • Plans and Plots - addition to diplomacy, for making it more transparent who’s plotting what
  • Music - we added new sound engine. Together with music based on what you’re watching right now and many new sounds!

Overall we have over 550 changes ( and many that we have forgotten )

Enjoy 0.21.0!

PATCHLOG IS BELOW:

#ADDED:

  • new ages system

  • new bloodline Clans system. Kings and leaders can start new bloodlines, called Clans. It will be used in diplomacy and loyalty systems.

    • They also have multiple levels that give small bonuses to clan members. Also, every clan would have their own motto
  • new age/eras system! They have different effects. Some of them give bonuses to loyalty, opinions and other stats. Others hurt them.

  • age of dark. The long night could last 200-300 years

  • age of hope. The default era

  • age of sun.

  • age of tears.

  • age of moon.

  • age of chaos.

  • age of wonders. Era of magic, what could happen?

  • age of ice. The long winter where everything freezes

  • age of ash. The era where life is fading slowly

  • age of despair. Cold, dark and full of danger

  • different ages give bonuses to specific biome growths

  • new music/sounds engine with new procedural music system. Music depends on what is currently on screen. It's not yet finished, and some sounds are still missing

  • tons of new sounds for animals

  • sounds for powers

  • sounds for drops

  • sounds for fights

  • sounds in general. Idk, it's a lot

  • at night cursor will exude lights

  • new mechanic - plots. Now before starting wars or rebellions - clan members need to start plots for this action...(finish)

  • new power: spawn ash cloud

  • new power: spawn magic cloud

  • new power: spawn rage cloud

  • new power: show clan zones

  • new power: show clan list

  • new power: show alliance list

  • new power: show alliance zones

  • new power: show war zones

  • new power: show plots

  • new power: show plots icons

  • new power: whisper of war

  • alliances

  • alliance levels. The longer alliance exists, the more bonuses it gives to members

  • alliances level 1. Max warriors +5

  • alliances level 2. Tower limit + 1

  • alliances level 3. Armor bonus to members 10%

  • alliances level 4. Damage bonus to members 10%

  • alliances level 5. Max unit level + 1

  • new war mechanic. More detailed wars

  • now you can see sides of a war, how long war has lasted, how many people died in a war

  • lightning now have light effect at night

  • heatray now have light effect at night

  • hold Shift to spawn multiple units

  • new window for culture logo and color customization

  • more colors for cultures

  • new biome seeds - permafrost. It acts like snow tiles from before, but grows. It's magic biome can't be unfrozen

  • new trait - light lamp

  • new trait - lustful

  • new trait - miracle born. Given to units that spawned by player. Increased fertility rate, and max age

  • new trait - thorns

  • new trait - voices in my head

  • light lamp to crystal golem

  • light lamp to crystal fairy

  • light lamp to crystal transport boats

  • light lamp to crystal trade boats

  • permafrost seeds

  • pause/speed change now in every tab

  • speed x4

  • speed x0.5 - slow mo

  • new status effect rage. It makes unit stronger, but in age of chaos adds a chance for units to unleash their inner demons

  • special disaster for age of despair - snow clouds will turn babies into cold ones

  • you save the current power to a hotkey by selecting the power and then pressing (ctrl+1), (ctrl+2), ... (ctrl+0)

  • you can select a saved power by pressing (1), (2), ... (0)

  • you can clear a saved power by unselecting a power and then pressing (ctrl+1), (ctrl+2), ... (ctrl+0)

  • hotkey powers will be saved through restarts - so if you restart the game the hotkeys will still be set

  • hold Control and use scroll wheel to change game speed

  • hold Alt and use scroll wheel to change current brush and brush size

  • time icon now has current speed in the corner

  • button to hide bottom bar UI

  • view of current status that unit has - in unit inspect window

  • lightning cloud. It's a bit darker than rain cloud, and have lower chance to be spawned

  • lightning clouds will spawn in age of tears

  • snow clouds will spawn in age of nightmares and age of cold

  • ash clouds will spawn in the age of ash.

  • blood clouds will spawn in age of chaos

  • rain clouds will spawn in age of moon in lower amount

  • magic rain clouds will spawn in an age of wonder. They have a chance to give caffeinated, powerup or shield to units

  • new status effect: ash fever. Can be given if unit got inside of a ash clouds

  • new status effect: cough. Can be given if unit got inside of a ash clouds

  • new status effect: enchanted. Increases some stats for some time

  • new trait: moonchild

  • new trait: nightchild

  • new trait: long-liver. Increases max age by 30

  • using rain on biome tiles - would biome spread to nearby soil

  • special months

  • new trait: mega heartbeat

  • new trait: bubble defense

  • animated year bar for the bottom UI

  • animated age bar for the bottom UI

  • vegetation(trees, plants) counter to bottom toolbar

  • in list of cities you will be able to see leader avatar

  • in list of kingdoms you will be able to see king avatar

  • in list of clans you will be able to see king avatar

  • in the unit window - the frame of a unit avatar now would show gold - if the unit is king. Silver if unit if city leader

  • tooltip for unit now shows health bar

  • tooltip for unit stats now have dark background

  • tooltip for unit now shows traits

  • new item: shotgun. Assimilators spawn with it now

  • new food source worms. Cities would get it from soil, if there's no biomes. Something to bite at least

  • new food snow cucumbers. Gathered from permafrost. Can freeze units, or give freeze proof after consumption

  • new food pine cones. Gathered from pine trees in permafrost. Can freeze units, or give freeze proof, tough, strong, regeneration after consumption

  • in the favorited window - the frame of a unit avatar now would show gold - if the unit is king. Silver if unit if city leader

  • in list of cities you can hover over leader/kingdom flag to see more info via tooltip

  • in list of favorite units you can hover over unit avatar to see more info via tooltip

  • in list of kingdoms you can hover over leader/kingdom flag to see more info via tooltip

  • new status: invincible

  • new plots/plans mechanic. Clan members could have plans to start wars, poison their kings, create alliances, etc. But their plans and plots could also be broken when they die

  • kingdom names on map now show banner

  • culture names on map now show their banners

  • clan names on map will show their banners

  • alliances names on map will show their banners

  • in kingdom list window can sort by age

  • in kingdom list window can sort by warriors

  • in kingdom list window can sort by population

  • in kingdom list window can sort by cities

  • in kingdom list window can sort by kingdom

  • in favorite list window can sort by age

  • in favorite list window can sort by kills

  • in favorite list window can sort by level

  • in favorite list window can sort by kingdom

  • in culture list window can sort by age

  • in culture list window can sort by followers

  • in culture list window can sort by level

  • in culture list window can sort by villages

  • in villages list window can sort by age

  • in villages list window can sort by population

  • in villages list window can sort by area

  • in villages list window can sort by army

  • in villages list window can sort by kingdom

  • added tooltip for enabled kingdom zone layer

  • added tooltip for enabled city zone layer

  • added tooltip for enabled village zone layer

  • added tooltip for enabled alliance zone layer

  • added tooltip for enabled culture zone layer

  • added tooltip for inspecting units when you zoomed in

  • added new power toggle - Enable/Disable cursor tooltip for zones when zoomed out in mini map mode

  • added new power toggle - Enable/Disable cursor tooltip for units when zoomed in

  • clicking on the statistics element will open the world statistics window

  • clicking on the time element will open the eras window

  • tab button tooltips now show hotkeys

  • pause button tooltip now shows hotkey

  • hourglass button now shows hotkey

  • brush buttons now shows hotkey

  • some cancel buttons now show hotkey

  • units tooltip shows hotkey for multi spawn

  • hotkey to select culture zones on (Z)

  • hotkey to select alliance zones on (X)

  • hotkey to select kingdom zones on (C)

  • hotkey to select village zones on (V)

  • hotkey to select clan zones on (B)

  • hotkey to quickly start following unit near cursor (F)

  • hotkey to quickly start following unit from inspect window (F)

  • hotkey to switch between demolish and life eraser (Delete / Backspace)

  • can hide UI with ( H ) hotkey now

  • a new window where you can edit the advanced parameters of random world generation templates

  • a new settings window with more options

  • a new setting to enable/disable wind on trees and wobbly buildings

  • a new setting to enable/disable night lights

  • a new setting to enable/disable age particles

  • a new setting to enable/disable normal clouds

  • a new setting to control volume of sounds and music

  • a new setting to change size of windows

  • a new setting to enable/disable map transition effects

  • a new setting to change size of tooltips

  • a new setting to change size of map names

  • templates - random shapes - change the amount of random land added on top of the initial generation

  • templates - cubicle sizes - change the size of the room in the cubicle (only) template

  • templates - noise level - change the scale of the main initial world generation. The bigger the value, the smaller the land masses

  • templates - noise - details - a second pass of generation that refines the edges of tiles

  • templates - noise - bonus - a third pass of generation that refines the edges of tiles

  • templates - random biomes - whether or not the newly generated world will have biomes

  • templates - mountain edges - add mountains to the edges of the world

  • templates - add vegetation - spawn trees and plants

  • templates - add resources - spawn stones, metals, etc

  • templates - add center lake - draw a lake in the center of world

  • templates - add center landmass - draw a land in the center of world

  • templates - add round edges for the whole world. Would smooth edges of your world to make it in circle shape

  • templates - add square edges for the whole world. Would smooth edges of your world to make it in square shape

  • templates - add ring effect - would add a smooth transition near high/low tiles and coastlines

  • hold shift in world templates to increase/decrease step by 5

  • pressing stats in power bar - would open world info window

  • pressing time element in power bar - would open world ages window

  • when unit gets new status effect - he would highlight white

  • a few more darker color sets for kingdoms(alliances and clans as well)

  • fire sprites for tiles that are on fire when zoomed in

  • new loyalty bonus, given if city was just got conquered

  • new loyalty bonus. Given to all cities if kingdom had just conquered a new city

  • new loyalty check, based if leader/king in the same clan

  • new loyalty bonus, based if city is part supreme kingdom in the world

  • new loyalty bonus, based if city is part of second best kingdom in the world

  • new loyalty bonus, based on how long king has ruled the kingdom

  • new sound engine. It's still in the transitional phase and some sounds/music are still missing. Would be in the future update!

  • new disaster - ice ones from dreams

  • new disaster - sudden tired snowman

  • new disaster - garden surprise

  • new disaster - dragon from far lands

  • new disaster - ash bandits

  • new disaster - alien invasion

  • new disaster - biomass monstrosity

  • new disaster - moon horrors

  • new disaster - heatwave. Happens in age of sun

  • smooth animation, when unit changes in size(by powerup for example)

  • unique burned/broken graphics(100+) for all tree variations!

  • you can close the tutorial bear now by pressing (ESC)

  • new trait - whirlwind

  • new secret achievement

  • New language: Belarusian

  • New welcome screen

  • 5 types of fire elementals. They do burn

  • number near save slot

  • new achievement

##Changes:

  • new lightning look

  • new boulder look

  • fire logic and render on mini map. Now it has smooth fade out pixel animation

  • burning status changed from 60 sec to 30 sec

  • balanced some weapons/unit damage, and added damage spread range

  • when zooming in from a mini map and you have borders enabled. The layer will switch to show only border colors. Not inside of .

  • volcano now is animated

  • golden brain now is animated

  • corrupted brain now is animated

  • acid geyser now is animated

  • water geyser now is animated

  • volcano now has nice spawn animation

  • acid geyser now has nice spawn animation

  • water geyser now has nice spawn animation

  • golden brain now has nice spawn animation

  • corrupted brain now has nice spawn animation

  • new mine graphics with idle animation

  • orcs won't attack golden brains anymore

  • golden brain now has new icon

  • corrupted brain now has new icon

  • some previous effects now lit at night

  • when you turn off acid geyser - now it has special animation

  • when you turn off water geyser - now it has special animation

  • when city is captured, captured zones effect would be shown as spreading, instead of random

  • when a city is captured in a war that has multiple allies on the same side. City would be given to a main side of a war, if they are sharing borders

  • spite power now works differently. When you use it on a specific kingdom, that kingdom will start a hateful total war against every other kingdom, which won't stop until only this kingdom is left in the world or you would stop it by using friendship on the kingdom

  • new look for demons

  • new look for cold ones

  • new look for bandits

  • new look for some mini map icons

  • new look for ufo's beam

  • dragons can be now affected by some status effects

  • boats can be now affected by some status effects

  • ufos can be now affected by some status effects

  • friendship power. One drop of friendship now removes kingdom from random war

  • when king dies, the heir to the kingdom will be an oldest member of his clan of his kingdom

  • when leader dies, the heir to the city will be an oldest member of his clan of his kingdom

  • some traits/statuses increase max age of units(note: when unit reaches max age doesn't mean he dies right away. But he have a chance to die from old age. Chance increases the older he gets)

  • city window now shows loyalty

  • culture list element now showing age

  • culture window now has age icon

  • culture window now showing foundation date

  • kingdom window now showing foundation date

  • kingdom window now has age icon

  • kingdom zones moved to text box

  • city window now has age icon

  • city window now showing foundation date

  • city zones moved to text box

  • city names capital icon layout changed

  • all tooltips with stats have background

  • kingdom tooltip would show motto

  • in kingdom menu you can see king avatar, and if you hover over it - see king's stats

  • in kingdom menu you can see culture banner, and if you hover over culture stats

  • in kingdom menu you can hover over capital button, and see it's stats

  • in kingdom menu now a kingdom list button moved to the right side

  • in city menu locate button moved to the right side

  • in city menu added city list button to the right side

  • in city menu you can now see kingdom banner, and if you hover over it - see kingdom stats

  • in city menu you can now see city leader avatar, and if you hover over it, see his stats

  • in city menu you can now see city culture, and if you hover over it - see it's stats

  • in inspect menu you can now see city kingdom banner, and if you hover over it - see kingdom stats

  • in inspect menu you can now see city clan's banner, and if you hover over it - see clan stats

  • in inspect menu you can now see city culture, and if you hover over it - see it's stats

  • in inspect menu you can hover over home city button, and see it's stats

  • in inspect menu favorites button moved to the right side

  • in inspect menu follow button moved to the right side

  • in culture menu added "all cultures" button to the right side

  • in village window now shows buildings representing village tech level and race

  • windows have window titles in the left corner now

  • improvements to kingdom tooltip layout

  • improvements to unit tooltip layout

  • health in unit tooltip now shows color level

  • improvements to layout of ui elements in list windows

  • cursor highlight when drawing a bit stronger

  • when map names and cultures layer are on - it would show culture icon next to names

  • meteorite will now fall from different directions when used

  • chance to die from old age after reaching max age changed from 15% to 13.13%

  • changed how loyalty is calculated

  • changed how opinion is calculated

  • trait super health max age + 100

  • trait energized max age + 7

  • trait plague max age -30

  • trait blessed max age +10

  • trait cursed max age -10

  • trait skin burns max age -5

  • trait tough max age +4

  • trait strong max age +3

  • trait weak max age -6

  • trait regeneration max age 12

  • trait lucky max age +7

  • trait unlucky max age -13

  • trait immune max age +10

  • trait agile max age +3

  • status cough max age -15

  • status ash fever max age -45

  • poisoned damage changed from 1hp to 1% of current health or 1hp ( whichever is higher )

  • increased chance of some traits to be inherited

  • tile creep decay is faster by 10x+

  • somme traits now have fertility rate

  • somme status effect now have fertility rate

  • age now affects the unit's fertility rate(unless the unit is immortal). The closer units to their max expectation age, the less chances for them to have kids

  • added chances to some unique/fun non-birth traits to be inherited, that can be added via trait editor/rain

  • traits in trait editor now separated by categories

  • how babies in civs are born. Added timeout for same unit being a parent

  • one game month now takes 7 seconds, instead of 3 on 1x time

  • when units are babies they would grow at a faster rate now. Every year they could increase their biological age by a few years

  • unit window trait bar - made bigger

  • wheat won't grow at cold and dark ages

  • favorite food line won't show anymore in unit's window, since it duplication of same info in the hunger bar

  • speed icons have different colors now

  • normal clouds won't spawn in age of sun

  • rain clouds will spawn in age of tears

  • rain, lava, lightning, acid clouds can only be huge now

  • rain, lava, lightning, acid clouds are now slower than normal ones

  • snow drops from snow cloud can freeze units

  • orcs now have nightchild trait by default

  • elves now have moonchild trait by default

  • fairies now have moonchild trait by default

  • fires in era of tears will be extinguished fast by itself around the map

  • frozen status effect 7 -> 15 sec

  • range weapons at night will have 50% less range attack radius

  • short sighted trait "range weapons" attack range 0 -> 3

  • eagle eyed trait "range weapons" attack range 0 -> -3

  • super pumpkins now have trait thorns

  • changed ranges of range items

  • sight of units is now 2 chunks, instead of 1

  • favorite unit list will show age of units

  • in favorite unit you can click on whole element to open inspector

  • if king is chosen from non capital city, he will move to the capital

  • enchanted biomes won't give a blessed trait anymore. Instead it has a chance to give enchanted status effects. A bit stronger, but not forever

  • rain/lightning cloud is not a disaster anymore

  • tornado disaster now can only happen in age of tears, ash, chaos, wonders, moon

  • meteorite disaster won't happen now in age of hope and sun

  • earthquake disaster won't happen now in age of hope and sun

  • hellspawn disaster only can happen in age of chaos

  • mad thoughts disaster won't happen in age of hope and wonders

  • greg only in despair

  • disasters chances changed and now fully depends on a world age

  • tornado would spawn only in ages of tears and ash

  • dragons have reduced knockback when hit

  • meteorite won't spawn in age of hope anymore

  • earthquakes won't spawn in age of hope anymore

  • hellspawn only can spawn in age of chaos

  • wild mage won't spawn in age of hope anymore

  • mad thoughts won't happen in age of hope and wonders anymore

  • greg can only spawn at age of nightmares

  • some kingdom colors adjustments

  • some culture colors adjustments

  • some save format change. Kingdoms/Cultures could mess it's age counter

  • tweaks for opinion mod, based on kingdom age

  • wolves now friends with orcs

  • hyenas now friends with orcs

  • UFO armor 0 -> 30

  • UFO health 500 -> 1500

  • gray goo damage to units 50 -> 200

  • some tweaks to grass growth logic

  • item speed modificators lowered

  • assimilators now have bubble defense trait

  • some improvements to dragon AI logic

  • worms now can dive under tiles, not damaging them

  • Moved printers to new AI system

  • Moved dragons to new AI system

  • Moved ants to new AI system

  • Moved worms to new AI system

  • Moved UFOs to new AI system

  • assimilators now have bubble defense trait

  • boats would now sink after a while if their kingdom is no more - and they don't have a dock to return to

  • healing era interval 1 -> 2

  • regeneration 1 -> 3

  • kingdom list window now shows kingdom ages

  • kingdom list window now shows max cities

  • ice would break right away when unit is stepping on it

  • ships won't die in ice anymore, but would break it when move thought it

  • bowling balls now has shadows

  • map icon for leader crown is changed

  • boulders now sink in lava

  • tornadoes throw less water particles now, but still a lot

  • dragons can be favorited now. Star still won't render, but you will see dragon in favorites UI

  • ufos can be favorited now. Star still won't render, but you will see UFO in favorites UI

  • order of templates in new world window is changed

  • loyalty bonus for new city is increased

  • loyalty bonus for new kingdom is increased

  • loyalty bonus for city being nearby capital changed from 15 to 20

  • loyalty difference for cultures changed from 10 to 15

  • units that taken by magnet not fully "frozen" anymore

  • drops spawned from volcano and geysers a bit lower

  • improved lava spreading logic, to make it more even

  • lava would stay longer before turning into rock

  • lava smoke effect is back

  • cities won't try to build new buildings when fight is going on in that city borders

  • many statuses will reset the timer when reapplied - e.g. if you caffeinate a caffeinated unit, the status will stay longer

  • when earthquake happens, it will remove burned tiles

  • EXPERIMENT(!) villages won't lose zones when some buildings are destroyed. Can be changed in debug options for now

  • changed building animation logic, now little scale animations are synced with flow of time speed

  • unit selection effect is improved

  • antimatter bomb effect is improved

  • pressing on the power bar's yellow left/right buttons will scroll the power bar to the left/right

  • crab bombs don't harm crabs any more

  • steam rich presence now localized

  • peaceful trait will be removed, when unit turns into zombie, mush, etc

  • increased amount of lines logged in the console

  • save tooltip will show world's last save date in local culture format

  • zooming in/out buildings/trees animation updated

  • adjusted amount of farmers and soldiers in cities

  • if city doesn't have enough food, it won't have many soldiers

  • can remove good with sponge now

  • snowman will die in age of sun

  • orcs won't attack golden brains anymore

  • village window now shows amount of babies

  • village window now shows amount of adults

  • village window now shows amount of farmers

  • improved logic of how village assign jobs to citizens

  • decreased max age for orcs a bit

  • animation for button for changing map sizes on right click

  • when there is a rebellion, alliance members will now only join the war against the rebels if they have a good opinion of the member. Previously, they would always join regardless of opinion.

#FIXED:

  • zombie trait could be given by parents to their baby together with immunity for it

  • heat value on tile wasn't limited, resulting in a lot of lava sometimes

  • units had walking animation while frozen

  • boats could get infected or poisoned

  • pause button between tabs showing wrong icon sometimes

  • units experience getting duplicated sometimes when firing multiple projectiles

  • sometimes village storage become empty after reload

  • crash when trying to save modded map with 100k units

  • some fixes to debug console

  • world history logs had wrong red color sometimes

  • capture effect on mini map was rendered on top of other effects

  • zooming out sometimes had weird animation

  • units with powerup had weird slash animation

  • ufo not getting experience

  • units have negative health sometime

  • units couldn't get crippled/eyepatch sometime

  • baby could get zombie infection trait from parent 1 and immunity from parent 2 at the same time

  • crash, when you try to inspect unit, but after inspecting him unit gets killed by an arrow a moment later

  • sometimes fire was burned on water for a few moments

  • water drop position offset that spawned from water geyser

  • donut world gen template doesn't look like donut

  • king/leader/boats icons on mini map a bit jumpy

  • sometimes boats didn't count as dead within a kingdom. And the dead kingdom could stay alive forever until the world was loaded again

  • farmers and warriors sometimes keep walking around aimlessly, if their city is destroyed. Not joining some other kingdom's city or trying to create new one

  • cats attacking plague doctors

  • snakes attack cats, but cats doesn't fight back

  • crocodile avatar in unit window is out of bounds

  • dragon avatar in unit window is out of bounds

  • ufo avatar in unit window is out of bounds

  • civs can build on snowy mountains

  • when you switch speed via game ui, sonic speed button was still shown as active

  • clouds doesn't spawn drops if zoomed in

  • soft crash sometimes when rain used on wheat from minimap view

  • sometimes kingdom considered dead, and turns into "ghost" kingdom

  • green babies

  • soft crash if you generate a map, while holding mouse click

  • game crash when android system don't have enough space for save

  • printer unit is not visible

  • baby king/leaders can be given weapons and armor

  • flying heads cases

  • zombie dragon shadow was weirdly green

  • save descriptions didn't allow you to put empty text

  • gray goo sometimes stuck, if you use freeze ray on it

  • after changing name/description of saved world - it won't show in window until next opening

  • snowmen bug that made them actually super powerful

  • too long kingdom, city and unit names will be shortened in tooltips

  • highlighted zones had a small offset that was annoying when you look at it if you manage to notice it

  • kings, leaders, boats, army icons would render big on mini map, when they don't have home city

  • volcanoes and geysers were being destroyed by lightning if they were placed on an ocean tile

  • penguin swim speed

  • drop physics ( e.g. spawned lava by volcanoes ) should be now the same - no matter the game speed

  • tornado shadows did not change with the tornado size

  • units will be now smarter about which beach to swim to

  • killing a dragon while the game was paused, made them hang in the air until the game resumed

  • dragons sometimes had a weird distorted animation when flipping before an attack

  • lava colors were not correct based on their heat level

  • necromancer didn't cast curses correctly

  • zoom was wonky when you scroll to change zoom, but then moved cursor over UI

  • units that are ok with lava will swim to lava

  • some trees stay on tiles without biomes, water

  • sometimes abandoned buildings roofs had color of living buildings

  • crab bombs did not shake the world

  • fairies would fly through lava - killing themselves

  • flying insects would fly through lava - killing themselves

  • fairy that spawns in enchanted biome on high tile had energized trait(only the ones, that player spawns supposed to have that)

  • sometimes console logs would stack and appear unreadable

  • some soft crash related to status effect

  • added support for saving huge worlds without running out of memory

  • mini map was sometimes got dirty

  • optimizations: for enemy check logic

##Modding:

  • A lot of changes to modding. There's not enough space to post all full patch log. Please check on main website/discord.
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