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0.21.1 - Picking Eggshells Update

The long-awaited patch for MEGABOX is finally out!

1 / 1 · 100%

This patch should solve the biggest issues from the previous MegaBox patch that was one of the biggest patches in WorldBox history!

Enjoy 0.21.1!

PATCHLOG IS BELOW:

#ADDED:

  • option to adjust the intensity of the night

  • option to adjust the intensity of the color of some ages

#CHANGES:

  • dragons now friendly with fire elementals

  • dragon attacks have now a small force effect with damage

  • added bigger timeout for alliance plot creation

  • removed whoosh sound when map is moved

  • ufo disaster changed to appear only at age of moon

  • dragons will prefer flying to lava or ground tiles

  • added font for simplified chinese

  • added sliders in the settings menu

  • adjusted how kingdoms join alliance. Now small kingdoms would join non connected border alliance, only if they don't have any other kingdoms at their borders. Less alliance border gore

  • opinion because of clans changed from 30 to 40

  • opinion because of different species changed from -20 to -50

  • humans don't like orcs now too(for opinion check)

  • opinion - same species bonus changed from 5 to 15

  • opinion - close borders changed from -50 to -25

  • opinion - far borders changed from 35 to 25

  • clan layer would show only villa clans, not kingdom clan on capital city. Because it was confusing

  • druid and super pumpkins now friends

  • snowman is now friends with many species

  • more hp for crabzilla

  • changed how edges on minimap are shown

#FIXES:

  • crabzilla didn't shake on hit

  • sometimes the crabzilla laser sound kept playing after his death

  • mobs still trying to go broken golden brain

  • sometime AoE attacks didn't resolve correctly

  • flame sword had a lot of armor bonus, instead of damage

  • mad clan members can be chosen to be kings/leaders and would then bug out

  • dead trees and ruins sometimes won't show on mini map as that

  • earthquake removes buildings instead of making ruins

  • sometimes units had negative health and became unkillable

  • sometimes diplomacy didn't work at all on big maps with many clans

  • war lines acting weird on mobiles

  • mini map got dirty

  • some brushes showing in wrong order

  • ghost cities sometimes not removed from the map

  • alliances get dissolved right away. 50% fixed and related to ghost cities bug

  • culture title not translated in tooltip

  • some issues with language translations

  • opinions not aligned to the right for RTL languages

  • opinion of baby king was wrong

  • pt-br language errors

  • venomous trait didn't give poison

  • civs could build farms on snow hills

  • save slot numbers were showing wrong sometimes

  • cities have holes in their borders on load

  • rare soft crash when mad unit with AoE damage attacks itself with projectile weapons

  • dragons didn't damage other units directly and didn't register kills

  • if musicbox ( fmod ) fails to initialize, we'll turn off sounds and music instead of crashing the game

  • small fix that should correctly calculate units targeted by AoE damage

  • game crashing when trying to show a map with a broken preview

  • mobile zoom stuck after crabzilla died while lasers were active

  • crabzilla hiding behind trees before his first step

  • it took ages to damage crabzilla

#MODDING:

  • mods are only loaded into memory if their dll ends with "_memload.dll". E.g. ncms.dll -> ncms_memload.dll. They will keep their original namespace

  • modded games will show a yellow version number on screenshots

  • modded games that have an active error will show a cyan version number on screenshots

Читать в Steam ↗

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