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Species, Subspecies, Biomes and you!

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Rocklands Biome

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In this update, we're introducing species and subspecies as one of the new mechanics.

Whenever a new creature is created, it will be assigned to a subspecies.

Like other meta objects (such as cultures, kingdoms, wars), these can be viewed on the minimap. And you will be able to access their information and customize them.

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Subspecies will level up as more units of that subspecies are born. With each level-up, they will acquire genetic-body-related traits based on their population. These traits will have a high chance of being passed on to new offspring.

Additionally, the likelihood of traits being influenced by biome-specific food will increase.

As a result, biomes could play a significant role in the simulation of evolution of your species in the world.

The general UI design has also been refined, though it's still a work in progress.

New subspecies window:

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Most windows will now feature newly added tabs. One of the major additions is graphs! More details on these will be shared later.

More big news is on the way!

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Illustrations that created for coming update:

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[Download a higher resolution version here]

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[Download a higher resolution version here]

Читать в Steam ↗

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