"ZED ZONE - APOCALYPSE AHEAD" Summary of Updates and Outlook
Preface
Since the Early Access launch of "ZED ZONE - APOCALYPSE AHEAD", we have gone through 90 days and nights. The feedback from players has continuously provided us with ideas and inspiration, helping the game maintain a relatively high frequency of updates. Once again, we appreciate your understanding and support!
After three months of updates, we have fixed some important bugs that affected performance and gameplay experience, and we have also made certain optimizations to the gameplay and frame rate. Currently, the game has finally reached a relatively stable version.
The main focus now is on the major update! The main content of the next major version includes:
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Farming system
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Lakes and fishing
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Second island
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Optimization of road generation
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Optimization of building generation
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Rail transportation system
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Artistic optimization, and more.
Workshop, Human Survivors, and Multiplayer Mode will be introduced in the upcoming major updates. I will put in my best effort to update and bring the new version to you as soon as possible. Thank you all:D
The Steam Summer Sale is also about to begin. If you are interested in the game, feel free to join our small community and experience this unique game.
Below is a summary of the major updates since the early access period of three months.
Summary of Updates
New Features
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Multiple save slots
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Display storage space for equipped items in the inventory interface
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Texture editor
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Item painting system
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Melee weapon components
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Exploration mode (hides icons of unexplored points of interest)
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Display corresponding magazine on firearm icons
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Windowed support
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Improved scene visuals
Interaction Updates
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Shift + Left Mouse Button to quickly transfer items
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Ctrl + Left Mouse Button to grab half of an item
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Double-clicking added for certain items
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Added a button for one-click pickup
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Mouse selection for interacting with multiple nearby objects
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Highlighting of materials when crafting items
Content Updates
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New locations: Weapon Factory
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New locations: Hospital
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New locations: Abandoned Factory
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New locations: Weapon Testing Grounds
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New enemy: Spider Robot
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New enemy: Generator Zombie
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New NPC: Tech Expert
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New NPC: General Store Owner
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New ammunition: 40mm Grenade
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New ammunition: .50BMG
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New weapons: GM6 Lynx Anti-Materiel Rifle and other new weapons
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New weapons: Chinese Lake Grenade Launcher and Homemade Grenade Launcher
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New weapons: Oceanic Trident and other spear-like weapons
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New weapons: Katana
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New weapon type: Spear
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New terrain objects: Airdrop Supply Box
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New terrain objects: Item Grinder
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New terrain objects: Graffiti Sign
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New terrain objects: Location Marker
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New options: Font size adjustment
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New options: Occlusion highlight toggle
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New options: Item indicator toggle
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New skills: Laser Cannon Charge
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New skills: Rolling Sprint
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New skills: Grenade Crafting
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New skills: Animal Traps
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New skills: Canning Food
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New skills: Airgun Mastery
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New letters: Some new letters
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New building textures: Some new buildings and building textures
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New items: Spray Cans, Sound-Light Bombs, and other new items
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Repaired ships and received corresponding rewards
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And other new content
Optimizations and Bug Fixes
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Performance optimization and bug fixes have been a major focus of updates in recent months.
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Animation system optimization with added details to character movements.
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Feature to clear ground clutter.
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Optimization of road generation.
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Hiding outdoor trees when entering buildings.
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FPS optimization and fix for repetitive field of view calculations.
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FPS optimization by using more efficient native arrays for terrain calculations.
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FPS optimization with improved performance of enemy AI.
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FPS optimization with added animation frame skipping (reduces CPU load).
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FPS optimization with various optimizations for dealing with large numbers of enemies, resulting in significant frame rate improvements when facing numerous enemies.
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FPS optimization and fix for camera rendering multiple times.
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Stuttering optimization with improved performance of terrain loading.
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Stuttering optimization with improved generation of item icons.
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Stuttering optimization by caching generated item icons, avoiding repetitive calculations when opening the backpack.
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Stuttering optimization with a fix for a bug in the audio system that could cause crashes.
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Visual optimization with a fix for blurry visuals.
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Performance optimization for the physics system.
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Fixed a bug related to vehicle duplication, significantly reducing instances of vehicles disappearing.
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Fixes for severe bugs like item disappearance.
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Other general bug fixes.
Feedback
Although most of the reported bugs from players have been fixed, there may still be undiscovered issues in the beta version, which can sometimes result in unexpected outcomes... That's why we provide a channel for feedback, and we welcome your suggestions and bug reports. You can post them in our feedback document, where someone will regularly collect this feedback and forward it to the developer(Leven).
Feedback Channels:
Discord Bug Report Section Developer Email : cheshendog@gmail.com
Developer Twitter : @INDIEDEV_LIU
---- Developer - Leven
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