Mission 6 Update - The Act 2
Hello there!
List of changes:
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The Act 2 starts now. It has a different style which is based on lots of new visual content.
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Mission 6 was added - Siege of Brundisium.
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New AI logic called "Hard" was added. It improves AI tactical moves. Mission 6 uses this logic, also you can use it in custom battles.
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Now each map begins from its own music track.
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1 new music track was added for Siege of Brundisium.
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Now the game calculates net worth of the teams. The UI is at the top right of the screen. The formula: current gold + cost of alive units + cost of made upgrades.
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Previous missions were little balanced, mission 5 now has the time limit of 50 minutes.
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Missions 5 and 6 (with many flags at start) now have a specific (not random) spawn point.
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Little UI fixes.
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Brown color now can be used in custom battles.
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Sea sounds and effects were added to Mission 4 and 6.
Thank you so much for your support!
Kind regards,
Maxim Eltsov Nezon Production
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