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Mission 6 Update - The Act 2

Hello there!

List of changes:

  • The Act 2 starts now. It has a different style which is based on lots of new visual content.

  • Mission 6 was added - Siege of Brundisium.

  • New AI logic called "Hard" was added. It improves AI tactical moves. Mission 6 uses this logic, also you can use it in custom battles.

  • Now each map begins from its own music track.

  • 1 new music track was added for Siege of Brundisium.

  • Now the game calculates net worth of the teams. The UI is at the top right of the screen. The formula: current gold + cost of alive units + cost of made upgrades.

  • Previous missions were little balanced, mission 5 now has the time limit of 50 minutes.

  • Missions 5 and 6 (with many flags at start) now have a specific (not random) spawn point.

  • Little UI fixes.

  • Brown color now can be used in custom battles.

  • Sea sounds and effects were added to Mission 4 and 6.

Thank you so much for your support!

Kind regards,

Maxim Eltsov Nezon Production

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