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Sacred Lamb Update is LIVE!

Hola Capos!

We’re excited to bring you our next Content Update, “Sacred Lamb” with major additions to the gameplay, a new end-game challenge, changes based on your feedback, and, of course, bug fixes!

Steam Weekly Deal is Live! Get the game with a 40% Discount! ːcartel_loveː

https://store.steampowered.com/app/1220140/Cartel_Tycoon/

Patch Notes

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Major Changes

ːcartel_loveː **A New Questline. **Exciting new end-game content is accessible in Sandbox mode! Capture all of the Special Buildings to start a compelling storyline with new characters, twists, and difficult decisions! Get new unlocks for completion!

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ːcartel_loveː New Settings for Sandbox! Play around with Market and Events settings! Make them as harsh and frequent as you want or turn them off completely!

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ːcartel_loveː Research Tree Search Bar! Find any building or an upgrade using a new search bar!

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ːcartel_loveː Characters List! Now all of the characters are easily accessible through a menu, not just your Lieutenants! Find Mayors, Gangs, and Story characters easier!

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ːcartel_loveː New Lieutenant Abilities! You can now turn on or off certain Lieutenant Abilities, we’ve added a new one and changed some old ones like "Coordinator"!

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ːcartel_loveː Optimization! We've greatly optimized end-game performance!

Other Updates & Changes

  • Military Base upkeep changed. We got your feedback that the bonuses from supplying Military Base weren't lasting very long, so we updated their placement and expanded the Base storage!

  • Updated the Global Goals menu to show you which unlocks you can and can't get with your current settings in the playthrough

  • When you're exporting legal goods through Smuggling Points they no longer will be suspicious! Illegal goods hidden in legal goods can still be found, be aware!

  • We made the game a bit harder after the Tutorial ends. Be prepared for the real Cartel Tycoon experience!

  • Researcher abilities now can stack up to 50%!

Bug Fixes

  • Playtest fixed: Gil Gilmor couldn't move after destroying the quest Residence

  • Playtest fixed: Quest "Detain III" completed if Gil Gilmore was moved to any Residence, not the Quest one.

  • Playtest fixed: If Capo and Gil Gilmor were killed at the same time, next Capo would die instantly

  • Playtest fixed: "Make a deal: Heroin" was working incorrectly for Gil Gilmor.

  • Fixed: Dialogue wasn't playing before the "Postbureacracy" Mayor Quest

  • Fixed: In the "Needs and Fears" campaign Enemy Gangs could attack players early on

  • Fixed: Shooting sounds disappear during a city fight when you reload a save

  • Fixed: US Army UI is displayed under other UI Elements

  • Fixed: Missing indicator that research speed is increased in the University

  • Fixed: Incorrect Aerodrome I upgrade animation

  • Fixed: After Capo's Death some Event markers remained

  • Fixed: incorrect visuals during the building process

  • Fixed: Area Depot wasn't arrested after the US Army attack

  • Fixed: Incorrect product slot placement in Smuggling Points after reloading a save

  • Fixed: Capo's helicopter couldn't land at the CIA fight

  • Fixed: "Harvest Manager" ability didn't work with Chicken, Avocado and Quinoa

Known Issues

  • Some Localization issues

  • The dollar sign is missing in the Laundering building statistics menu

  • Lieutenants' nickname is not updated in dialogues

  • Localized subtitles for the Tutorial intro are missing

  • Animation spam after consecutive Lieutenant rerolls

  • The "Cultivator" Ability can trigger when there are no farms/plantations with the correct resource nearby

  • When the Lieutenant becomes a Capo, a preferred Terror level is still displayed in his menu

  • Gang Deals stay active after subjugating or killing the Gang Leader

  • Prison warden appeared in the recruitment pool (Go back to Prison!)

  • An incorrect number of bonus icons is displayed in the University if the Lieutenant with a Researcher Ability is active.

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