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Big Hops Together 1.2.0 - High Framerate Support, Room Codes, A LOT More

Hey folks, Chris here!

Patch notes are below, but first I want to thank everyone who has left a Steam forum post, review, and shared your bugs and logs with us on Discord. Please consider joining to help us keep improving the game: https://discord.gg/ccvEqMynf7

If you haven't already, also PLEASE consider leaving a review for BIG HOPS!

Now that the game has been out a while, people finding it decide to buy based on the general sentiment from reviews and you can really help us out there. Because it's a long game played over multiple sessions we don't get as many reviews even though a lot of people have bought and are enjoying the game.

Anyway, onto the update! This is our biggest patch yet with a handful of highly requested features and a ton of fixes:

General:

  • Higher framerates are now supported with consistent game feel at different FPS
  • Fixes bug causing certain audio to cut out during long playsessions
  • Fixes jitter when swimming near the Ocean surface before and after unlocking good swimming
  • Fixes bug where Player sometimes get yanked towards a Grapple Swing when first connecting
  • Adjusts rocks in Mine Entrance to prevent early elevator access
  • Adjusts Mines Entrance around upper elevator to prevent falling down to Deep Mines early
  • Improves walking over very steep slopes
  • Improved startup time by a few seconds
  • Fixes occlusion related popping in Mountain Entrance
  • Fixes occlusion related shadow flicker in Bubble Challenge Room, Void 3, Void Finale
  • Fixes Wett projectiles using the wrong material in Rig Main cutscene
  • Fixes invisible diving board base in Void 3
  • Fixes bug where Voxel Shapes disabled collision when offscreen
  • Fixes Sponge Fruit being dropped in weird direction at various points in Rebel Cove
  • Limits Players to being damaged only once per 0.3 seconds. Gulley Basement electric boogaloo is fixed
  • Fixes Remy not wanting to talk after Shattered Mountain finale until you snub her
  • Fixes Boneyard issue where Remy intro could trigger after getting all 3 Teeth and soft lock you
  • Fixes issue where Apples were occaisonally hitting walls and being snapped to world origin
  • Fixes Player physics jitter when climbing on certain moving objects and ledge grabbing
  • Fixes Treasure Chests and Lockers spawning their contents at weird angles
  • Fixes Copper referring to the Airship Parts by the wrong name
  • Fixes visual clipping of rotating pieces on Rig Main Drill platforming beat
  • Remy now plays an animation when falling into Treasure Room
  • Fixes Hop sinking into the ground and facing wrong direction in Dye Station and Closet interactions
  • Fixes Player getting warped when finishing Light Drip collection sequences

Online:

  • Adds Room Codes and ability to join a game through entering Room Code
  • Room Codes are displayed in the settings menu and Player List
  • Fixes issue where players couldn't rejoin online games after quitting to the menu
  • Player List and Compass will update to match player's to their current skin color more consistently
  • Player List will show more accurate location of other players
  • Fixes desyncs related to Coin Stacks, Bubbles, and Bobbers
  • Adds aggressive protection to prevent the local player from getting destroyed
  • Fixes Tightropes sometimes not being visible after firing Ballistae
  • Whether Players are grabbable or swingable is now more consistent with their current state
  • Joining games through Steam menu before the app is open should work more consistently
  • Fixes Birds fleeing with a weird orientation
  • Adds localization for new online menus- sorry for doing this so late!
  • Fixes Boneyard breakable graves not syncing in online
  • Tick Player stamina when being held underwater
  • Fixes a bug where changing TimeScale to near zero when pausing caused sync issues
  • Fixes bug where Player could snap to weird positions when standing on Junktown boats
  • Fixes bug where NetworkSetup scene could be written to save as previous scene
  • Enables Fusion Release mode DLLs, which speeds up all Network related code
  • Fixes Void 3 switches on flipping ground platform not working consistently
Читать в Steam ↗

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