Big Hops Together 1.2.0 - High Framerate Support, Room Codes, A LOT More
Hey folks, Chris here!
Patch notes are below, but first I want to thank everyone who has left a Steam forum post, review, and shared your bugs and logs with us on Discord. Please consider joining to help us keep improving the game: https://discord.gg/ccvEqMynf7
If you haven't already, also PLEASE consider leaving a review for BIG HOPS!
Now that the game has been out a while, people finding it decide to buy based on the general sentiment from reviews and you can really help us out there. Because it's a long game played over multiple sessions we don't get as many reviews even though a lot of people have bought and are enjoying the game.
Anyway, onto the update! This is our biggest patch yet with a handful of highly requested features and a ton of fixes:
General:
- Higher framerates are now supported with consistent game feel at different FPS
- Fixes bug causing certain audio to cut out during long playsessions
- Fixes jitter when swimming near the Ocean surface before and after unlocking good swimming
- Fixes bug where Player sometimes get yanked towards a Grapple Swing when first connecting
- Adjusts rocks in Mine Entrance to prevent early elevator access
- Adjusts Mines Entrance around upper elevator to prevent falling down to Deep Mines early
- Improves walking over very steep slopes
- Improved startup time by a few seconds
- Fixes occlusion related popping in Mountain Entrance
- Fixes occlusion related shadow flicker in Bubble Challenge Room, Void 3, Void Finale
- Fixes Wett projectiles using the wrong material in Rig Main cutscene
- Fixes invisible diving board base in Void 3
- Fixes bug where Voxel Shapes disabled collision when offscreen
- Fixes Sponge Fruit being dropped in weird direction at various points in Rebel Cove
- Limits Players to being damaged only once per 0.3 seconds. Gulley Basement electric boogaloo is fixed
- Fixes Remy not wanting to talk after Shattered Mountain finale until you snub her
- Fixes Boneyard issue where Remy intro could trigger after getting all 3 Teeth and soft lock you
- Fixes issue where Apples were occaisonally hitting walls and being snapped to world origin
- Fixes Player physics jitter when climbing on certain moving objects and ledge grabbing
- Fixes Treasure Chests and Lockers spawning their contents at weird angles
- Fixes Copper referring to the Airship Parts by the wrong name
- Fixes visual clipping of rotating pieces on Rig Main Drill platforming beat
- Remy now plays an animation when falling into Treasure Room
- Fixes Hop sinking into the ground and facing wrong direction in Dye Station and Closet interactions
- Fixes Player getting warped when finishing Light Drip collection sequences
Online:
- Adds Room Codes and ability to join a game through entering Room Code
- Room Codes are displayed in the settings menu and Player List
- Fixes issue where players couldn't rejoin online games after quitting to the menu
- Player List and Compass will update to match player's to their current skin color more consistently
- Player List will show more accurate location of other players
- Fixes desyncs related to Coin Stacks, Bubbles, and Bobbers
- Adds aggressive protection to prevent the local player from getting destroyed
- Fixes Tightropes sometimes not being visible after firing Ballistae
- Whether Players are grabbable or swingable is now more consistent with their current state
- Joining games through Steam menu before the app is open should work more consistently
- Fixes Birds fleeing with a weird orientation
- Adds localization for new online menus- sorry for doing this so late!
- Fixes Boneyard breakable graves not syncing in online
- Tick Player stamina when being held underwater
- Fixes a bug where changing TimeScale to near zero when pausing caused sync issues
- Fixes bug where Player could snap to weird positions when standing on Junktown boats
- Fixes bug where NetworkSetup scene could be written to save as previous scene
- Enables Fusion Release mode DLLs, which speeds up all Network related code
- Fixes Void 3 switches on flipping ground platform not working consistently
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