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Меню

B Cup UPDATE

NOTABLE FEATURES:

*Intro video can be skipped now. *

*Various camera clipping issues fixed. *

*Expanded playable areas in earlier levels. *

*Improved flashlight behavior. *

*Cut-Scenes and self viewmodel are now fully compatible with FOV 120. *

*Fixed red fade-out not triggering correctly when dying from forcefield contact. *

*More ammo is given now when starting the game from any given chapter. *

*Drones with mounted guns only fire now when the player is in their sight. *

*Added health and battery dispensers to some maps. *

*Fixed flashlight bug that occurred during self-view model interaction animations. *

*Fixed incorrect water scroll direction at the start of space_race. *

*Fixed buggy prop teleporting between perp_org3 and perp_org4. *

*Various script/AI bug fixes in human_waste4. *

*Fixed forcefield damage bug in space_race2. *

Fixed window texture error in smog_storm.

*Improved navigation in human_waste9 *

*Fixed Terratrooper AI bug in murdock_air_x6. Improved navigation in murdock_air_x6. *

Fixed damage detection bug in murdock_air3.

*Fixed bad npc placement in space_race and space_race5. *

*Fixed bad npc placement in murdock_air_x1. *

*Fixed bad spawn script in murdock_air8. *

*Fixed collision detection bugs in dragon_girl2. *

*Adjusted the glitchy trigger_push brushes in smog_storm3. *

*Fixed some AI bugs in space_race3 and space_race4. *

*Fixed various brush errors in sabotage. *

*Better player guidance and a major detail pass on hazardous_ai7. *

*Re-textured brush-based turrets. *

*Added hanging tower. *

*Added more animated displays. *

*Fixed ammo crate error in murdock_air_x3. *

*Fixed water texture error in human_waste9 *

*No more brush based fences in human_waste8. *

*Opened up playable area in human_waste7. *

*Fixed texture errors in money_is_dead_3. *

*General detail and lighting pass on many maps. *

*Fixed some particles not resuming on reload in human_waste3. *

*Major detail pass on human_waste6. *

*Collision bugs fixed in human_waste4. Various subtitle fixes. *

*Ship health now also regenerates. And more... *

The C Cup update will be the final update for the 2020 release. Instead of continuing with the cup updates forever I decided to overhaul the game. The result, God willing, will be the Ultimate Edition instead.

REMAINING KNOWN BUGS/ISSUES

  • CRASH ON LOAD:SOLUTION: Add "+novid" to the game's launch parameters on Steam.

  • MISSING TEXTURES/WIREFRAME BUG.SOLUTION: Add "+mat_dxlevel 95" to the game's launch parameters on Steam.

  • THE WHITE BUG: All props turn white. SOLUTION: Restart the game. We have reduced the likelihood of this error occurring but it's a very random bug so we can't guarantee that you won't run into it.

  • WATER/SKY FLICKER: This can happen when there is water at the beginning of a level. SOLUTION: Resolves by itself after a few seconds.

  • SOME VGUI ELEMENTS WON'T RENDER CORRECTLY.SOLUTION: Reopen the misbehaving tabs/restart the game. This graphical error is a side effect of the game being ported over from older versions of the Source Engine. Working on it.

*NOTES:

  • ** Sometimes level transitions occur after the screen fades to white so the loading icon might be hard to see. Don't worry, the next map is loading, it's not a freeze or crash.

[/i]

  • ** Console will not most likely not render properly after this update. Working on it.

[/i]

  • ** In some cases when the player is close to a brush and in interactive animations view plane clipping issues can occur. Working on it. 

[/i] *Enjoy and have fun. *

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