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MARCH CONTENT UPDATE

(stealthy thursday night drop, will have flashy announcement soon!)

Major Features: Prop workshop, fill your levels with voxel art made by the community Workshop campaigns, multi level stories made by players 7 new Floating Door tracks inspired by Workshop levels (available only in level editor levels and bonus levels) New bonus level by Ouros: Chalet Tons of new scripting functions in level editor requested by the community New performance options for low spec PC, along with optimizations for all PCs.

More new editor features: Added copy function to level editor browser Can use box select on props, lights, and npcs in editor Added show void action Props can now move along complex paths Props have option to point towards direction of movement Props have option to be hidden on lvl start Props can make scripted actions happen when they are destroyed Altered speed logic in prop movement fixed some bugs w/ prop movement UI Can attach lights and trigger volumes to props Trigger volumes can fire their own scripted actions even w/ no objective Added ability to sort props into folders Can make void invisible trigger volumes can trigger actions even with no objectives can set author name to show in level select screen p99 can actually spawn fix for first selection bug

Small changes / bug fixes Optimized cutscene videos Improved Simple Lighting and Simple FX modes NPCs can move through props player can Button to review level shown at end of campaign levels Direct hits from explosives can edit prop voxels Small tweak to npc aim logic Turrets dont suffer friendly fire from NPCs

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