PREVIEW FOR NEW BONUS CAMPAIGNS
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Hello Gamers, bloody here. Since the Campaign Update 3.0 and the Level Editor Update, I've had some new ideas. Here is a preview of what I've made.
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command - [exist]
This is an independent bonus campaign featuring 5.5 new maps. I hope gamers are able to enjoy the cohesive design and narrative.
1. home - street The first step to telling a story is establishing context.
2. space - invert Play a level, then play it again. An earlier version is available in the workshop. I've adjusted the lighting and music to better fit the overall vibe.
3. shift - tunnel After the campaign extension update, Severed Steel has 2 train levels in the base game. I wanted to surpass all train levels and make one that could only work with this game's mechanics.
4. function - repeat Oh... Yeah, I know the place you're looking for. It's just down the hall, turn right, then go through the doors at the very end. You can't miss it...
5. control - float A simple, one room combat arena. Nothing unique or special here.
6. alternate - impact The end, and also the beginning. Layout and gameplay inspired by the original concept for this game, seen in an early trailer from before it was known as Severed Steel. It has been a long journey up until this point.
control-float and alternate-impact also have unique layouts to serve as firefight versions.
input - [query]
Another independent campaign. I've always been searching for something.
1. cosmology Even with all I've accumulated, it wasn't enough.
2. entropy Maybe what I'm looking for is just a little bit further away...
3. singularity [INSUFFICIENT DATA FOR A MEANINGFUL ANSWER]
Please look forward to what Ouroborosso, others, and myself have made for this free new content update. Release Date: soon...
-bloody
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