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Update 1.2

*Hello commanders!

The second content update for Taur is now live.

This update introduces 7 new enemy units: A large **dropship **unit, a **gunship **unit and 5 different types of heavy infantry units, each with their own unique specialization and equipment.

Also added are 10 new maps in 2 new biomes: **Lunar **and Space. These maps have low to no gravity, making infantry knock-down effects especially deadly.

Feedback and/or ideas for coming updates are as always appreciated, please use the pinned forum post to let me know!

Check out more details below:*

Version 1.2 - Content Update 2

  • Added new Imperion dropship unit: Skybringer
1 / 1 · 100%
-  Heavy dropship unit carrying infantry and some heavy infantry, equipped with two gattling guns and a large energy shield

-  Only targets ground units

-  Has 1000 health

-  Has 750 armor

-  Has 1000 shield

-  Each gattling gun can fire 50 rounds before reloading for 10 seconds

-  Each projectile deals 1 damage and has a 50% chance to knock back infantry

-  Temporarily stops firing while deploying carried units

-  Can appear in battle from day 15
  • Added new Imperion gunship unit: Firehawk
1 / 1 · 100%
-  Long-range gunship unit equipped with four rocket launchers

-  Prefers ground units

-  Has 300 health

-  Has 300 armor

-  Can fire 4 rockets rapidly before having to reload for 20 seconds

-  Each rocket deals 15 damage in a 3 meter radius around its impact

-  Rockets can be intercepted by the Talos turret

-  Can appear in battle from day 6
  • Added new Imperion heavy infantry unit: Berserker
1 / 1 · 100%
-  Anti-infantry melee-only unit equipped with dual power axes

-  Only targets infantry

-  Has 300 health

-  Regenerates 3 health per second

-  Deals 15 melee damage

-  Very fast melee attack speed

-  Melee charge can hit multiple units at once and knocks down infantry

-  Can appear in battle from day 8
  • Added new Imperion heavy infantry unit: Firebearer
1 / 1 · 100%
-  Anti-structure unit carrying a small warhead

-  Only targets structures

-  Has 200 health

-  Detonates itself upon reaching its target structure or when killed

-  Deals catastrophic damage to structures in a small radius around the explosion

-  Deals 25 damage to units of any faction in a very large radius around the explosion

-  Can appear in battle from day 8
  • Added new Imperion heavy infantry unit: Praetorian
1 / 1 · 100%
-  Defensive anti-infantry unit equipped with a two-handed power glaive and a small energy shield

-  Only targets infantry

-  Has 200 health

-  Has 250 armor

-  Has 300 shield

-  Regenerates shield energy with every melee attack, equal to melee damage dealt

-  Deals 20 melee damage

-  Can appear in battle from day 8
  • Added new Imperion heavy infantry unit: Stalker
1 / 1 · 100%
-  Accurate long-range unit equipped with a sniper rifle, bayonet and cloaking tech

-  Prefers infantry targets

-  Has 225 health

-  Projectiles deal 20 damage and knock down infantry

-  Deals 10 melee damage and knocks back infantry on hit

-  Cloaking is briefly exposed when firing

-  Deactivates cloaking when entering melee combat

-  Can appear in battle from day 8
  • Added new Imperion heavy infantry unit: Brute
1 / 1 · 100%
-  Versatile unit equipped with a two-handed war hammer and shoulder-mounted tri-cannon

-  Has 500 health

-  Melee attacks deal 30 damage

-  Melee attacks can hit multiple units at once and knock down infantry on hit

-  Very slow melee attack speed

-  Shoulder cannon can fire independently both while moving and while in melee combat

-  Every shot fires 3 projectiles at once, each dealing 4 damage

-  Can fire 3 shots in rapid succession before reloading for 5 seconds

-  Can appear in battle from day 8
  • Added new map biome: Lunar. Maps in this biome have low gravity, making infantry knock-down effects more dangerous

  • Added new lunar map: Lost Outpost

  • Added new lunar map: Desolate Fields

  • Added new lunar map: Queen's Landing

  • Added new lunar map: Fallen Colony

  • Added new lunar map: Hollow Basin

  • Added new map biome: Space. Maps in this biome have very low gravity, making infantry knock-down effects extremely dangerous

  • Added new space map: Asteroid Mine

  • Added new space map: World's Face

  • Added new space map: Orbital Rock

  • Added new space map: Lost Remnants

  • Added new space map: Belt Station

  • Reworked invasion spawn system, allowing for greater variety of unit composition

  • Green Abyss map reworked and renamed Flooded Cross

  • Fixed a bug where explosions could sometimes deal double damage to Taur structures

  • Fixed a bug where aircraft thruster smoke sometimes would not despawn properly when killed

  • Fixed a navmesh issue on the Weatherpeak map that could cause tanks to get stuck

  • Improved destruction quality of all infantry units

  • Improved baked lighting quality of some maps

  • Improved aerial targeting when aiming directly at an enemy aircraft

  • Improved ground targeting when aiming directly at tanks

  • Marauder melee damage lowered from 15 to 10

  • Vanguard melee damage lowered from 15 to 10

  • Havoc missile damage increased from 200 to 300

  • Reduced skyfall difficulty slightly

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