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Patch 8b Lukewarmfix

Additions:

  • Added red soul orb to spawnables

  • Holding space or the dash button will now fast-forward through text scrolls

  • Added a tablet that appears in the Mysterious Druid Knight's sarcophagus after the fight

  • Added an early access end screen after 4-4

  • Updated the visuals for dual wield orbs that count as secrets and red orbs that don't count as secrets to have a clearer consistent visual language

  • Skipping a cutscene will now charge your weapons up to the amount where they would be charged if the cutscene hadn't been skipped

Sisyphean Insurrectionist changes:

  • Sisyphean Insurrectionist parries now heal and give the parry style bonus

  • Sisyphean Insurrectionist Cyber Grind special token cost has been reduced back down to 1

  • Sisyphean Insurrectionist health has been slightly increased (60 -> 75 normally, 90 -> 110 in 4-2 boss fight)

  • Sisyphean Insurrectionists will now instakill enemies they fall on

Nailgun changes:

  • Improved nail physics

  • Magnets now get automatically destroyed when the enemy they're attached to dies

  • Fixed bug where nails would disappear after 5 seconds even if being pulled by a magnet

  • Very slightly reduced blue nailgun's base damage (0.225 per nail to 0.205)

  • If a nail hits a dead enemy, it will no longer attach to it if in the radius of a magnet to stop corpses from ruining nail traps

  • Magnets attached to enemies are no longer breakable to avoid accidentally breaking them while shooting at the enemy with a hitscan weapon

Bugfixes:

  • Fixed bug where red explosions didn't deal double damage to living enemies

  • Fixed explosive projectiles (Hideous Mass and Cerberus) not colliding with the environment

  • Dual wielded charger revolvers no longer mismatch charge amounts

  • Fixed Mindflayers not giving the "BIG KILL" style bonus on death

  • The blue skull arena Malicious Faces in 4-2 as well as The Cerberus, Malicious Faces and Hideous Mass in 1-3 are now lit correctly

  • Reduced the first 4-2 Stalker's preparation time from 5 seconds to the previous 3 to avoid unnecessary waiting on replays

  • Fixed a bug where a Cerberus' projectile throw would sometimes hit the Cerberus itself

  • Malicious beams (Face and railcannon) will no longer explode on a coin instead of reflecting/chargebacking if the beam just barely misses the coin hitbox

  • Fixed 4-4 outro getting fucky if the player dies while V2 is flying off at the end of the second phase

  • Fixed the spawner arm preview for Cerberus

  • Fixed small gaps in the Sandbox lake geometry

  • Fixed a visual bug where the second weapon would be positioned incorrectly if the player picked up a dual wield powerup while holding a book

  • Swordsmachines in the Cyber Grind now also become red when enraged

  • 0-2 Swordsmachine teases no longer unlock its bestiary entry

  • 0-2 classic-style dead husk decorations no longer unlock the Cerberus bestiary entry

  • The aura around virtues in their first appearance in 4-1 no longer stops emitting after a couple of seconds

  • Fixed the 4-4 to main menu black screen still happening in specific circumstances

  • Fixed a culling issue with the Schism and Swordsmachine, causing them to become invisible at the edges of the screen

  • Hideous Mass will no longer lose the sandification glow effect when enraged

  • Improved performance on 4-4 V2 fight

  • Fixed an issue where sliding into the level exit pit in a specific way would cause the player to get stuck

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