Patch 6 Hotfix Changelog
-
Added a slider for changing the strength of the auto aim assist
-
Fixed a bug where the player wouldn't be able to heal during invincibility frames
-
The Cyber Grind will no longer break while trying to save the player's high score if they previously did not have a high score save file
-
Fixed cases of filestream conflict stopping the game from saving, leaving only a -temp file
-
The game will now automatically read a -temp save file if no normal file is available
-
Added a warning message if the player attempts to punch without having an arm equipped
Parrying Minos Prime's Judgement dropkick will now cancel the explosion if he's above half health on Standard difficulty or lower
-
Minos Prime will no longer explode twice if the ending cutscene is skipped after the light shafts start appearing
-
Fixed Minos Prime's "uppercut->air hike->overhead->crush" combo not triggering on successful close range uppercut where the player does not get out of range in time
-
Soap will no longer kill enemies that ran into it too quickly even if the soap wasn't moving
-
Skipping the 0-1 title drop early will no longer cause the HUD to not appear
-
Fixed alternate revolver beams not applying the correct splitshot timing bonus when hitting an enemy while aiming at another coin
-
Players can now pause during the Act I intermission, allowing them to easily exit to main menu
-
The music during the Act I intermission now loops correctly
-
Fixed a typo in the P-1 terminal
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.