MicroWorks - Releasing 2022
Crazy how fast a year seems to go by. Even crazier to think that for the past 2 years, we've been watching this silly little party game grow from an idea, to an extremely janky prototype, and today, to an actual playable game that we can be proud of. And all it took was nonstop hard work every day riddled with blood and tears. But, I digress - we're finally releasing next year!!
MicroWorks is currently 70% content complete. We are sticking to our promise of 50 microgames (+ many variations), as well as 15 boss stages, so that when you get your hands on the game, you won't have to worry over your game becoming dull or repetitive. ːsteamboredː
So, before we share our plans for next year, let's get some of the bad news out of the way first:
Controller support will not be available at launch.
I know, I know. A lot of people have asked and anticipated controller support, and as much as we were dead set on having it implemented, careful consideration proved it might not be a good idea to delay the game to have it implemented.
You might be surprised, but MicroWorks uses a lot of custom in-house systems that would make controller interaction a bit of a hassle to implement - not to mention all the KB+M microgames that would have to be reworked or possibly entirely redesigned for controllers. Comfort features like auto-aim and view snapping? Yeah.. the list keeps on going.
Whether controller support will be considered for post-release is yet to be determined.
System requirements updated.
We've updated the store page with more up-to-date system requirements with the current build and in accordance with playtesting data.
Although updated, those requirements are still not final, as we have yet to go through an optimization pass and squeezing out game performance. Basically, until MicroWorks goes gold, take everything with a grain of salt. :)
So bummers out of the way, when can we finally expect to play this game you won't stop talking about?!
Our primary objective at the moment remains the same - complete that 30% of content left for the game before we can start dedicating fully to polishing and marketing this bad boy. Our target release date remains the same - late Q2, or early Q3 at worst. Still a roads to go, but after all we've been through - I am super excited to reach that destination.
So while we go back to our cave to tirelessly develop this game, please do look forward to upcoming trailers, gameplay showcases, livestreams? Maybe even a few other surprises that may or may not have been promised before. No promises though. :D
Bro STILL no new gameplay or screenshots ??? worst devs ever + unwishlisted
Soon, I promise!!
Oh, and of course - **
Have a happy new year!!
**
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