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What's New in Version 2.0.6

This update has various bug fixes and improvements, including:

  • Added a confirmation for adding Presence from Stone's Unyielding Defiance when a Minor Power would be gained (limiting your undo options).

  • Flipping the Blight card during Farmers Seek the Dahan for Aid, then using undo, no longer causes the damage to Dahan to happen again.

  • Isolate now works properly with Seek New Farmland, Local Diaspora, and Cultural Assimilation.

  • Weave Together the Fabric of Place now works properly with Let Them Break Themselves Against the Stone.

  • Habsburg Level 1 no longer incorrectly gather multiple towns into a joined land.

  • Habsburg Level 6 will now always ask you to choose the order of Ravaging.

  • Fixed the game getting stuck on advancing Invader Cards if the Invader Deck is empty.

  • The Fortification event now works properly with Isolate and England.

  • Fixed a problem where Settle Into Hunting-Grounds could cause the game to get stuck in multiplayer.

  • Call to Ferocity no longer causes the game to get stuck in multiplayer if Thunderspeaker is in the game.

  • Ravages with Habsburg 6 now work properly with Isolate.

  • Using Threatening Flames in an Isolated land now allows you to get the bonus Fear.

  • Fixed more undo-related issues with Stone's Unyielding Defiance's growth.

  • Weave Together the Fabric of Place no longer can allow Invaders to incorrectly build in a land joined with the Ocean.

  • Fixed a problem where Weave Together the Fabric of Place could incorrectly activate Keeper of the Forbidden Wilds' special rule in some situations.

  • Fortune Seekers no longer affects more than one Explore card if the Invaders explore twice in one turn.

  • Destroying Presence for New Cash Crops Take Hold now properly triggers Lingering Pestilence.

  • Sweep Into the Sea now behaves properly when an Isolated land is on the way to the Ocean.

  • If Unnatural Proliferation adds Dahan to a land during a Ravage, the new Dahan now fight back.

  • Habsburg Level 6 no longer increases damage in a land where there should be 0 damage due to Temporary Truce.

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