What's New in Version 2.1.4
This update includes several bug fixes:
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Ranging Hunt no longer deals too much damage when gathering a Many Minds Move as One sacred site into a land with 1 of their Presence.
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Pursue with Scratches, Pecks, and Stings now lets you keep Invaders in an Isolated land.
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Blight added to a board via cascade is now counted properly for Russia 6.
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Fixed Russia 6 incorrectly taking effect on a board after flipping the Blight card and using undo.
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If a board does not have Beasts tokens, Russia's escalation effect now lets Many Minds Move as One decide that their sacred sites do not count as Beasts.
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Quicken the Earth's Struggles, Blazing Renewal, and Pent-up Calamity now properly get the +1 damage boost from Devouring Teeth Lurk Underfoot's special rule.
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Fixed a problem where number labels on the 2D map could be inaccurate in some situations.
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Shadows Flicker Like Flame's innate power now lets you avoid gathering an Explorer into an Isolated land.
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The game no longer gets stuck if a town is destroyed while moving because of Invaders Surge Inland.
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The damage from Blood Draws Predators now interacts properly with Russia and Isolate.
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Distant Hunt and Grim Toll no longer push Russian Explorers from an Isolated land.
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Fixed problems with undo after using Plaguebearers.
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Fixed Keeper of the Forbidden Wilds getting out of sync in multiplayer when moving Dahan during growth in Dahan Insurrection.
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The game no longer gets out of sync in multiplayer when using the Ritual of Destroying Flame against Russia 2+.
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Ranging Hunt no longer deals too much damage when gathering a Many Minds Move as One sacred site into another sacred site.
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Fixed Sharp Fangs Behind the Leaves and Many Minds Move as One causing a multiplayer desync when gathering sacred sites as Beasts.
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