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Version 2.2 Now Available: Visions of a Shifting Future!

The third phase of Jagged Earth arrives, with Visions of a Shifting Future revealing facets of existing Spirits' natures and a new Spirit that alters time as we know it.

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Fractured Days Split the Sky: A Spirit that exists mostly in the high reaches of the heavens, but touches the island now and then, time and possibility flowing around it like a wind-blown mantle.

Aspects: New ways to play familiar Spirits, portraying some facet of that Spirit’s nature more strongly or in a different fashion. Jagged Earth includes six Aspects for the four low-complexity Spirits from the base game.

No additional purchase is required; you will gain access to the new content with your existing purchase of Jagged Earth.

https://store.steampowered.com/app/2419041/Spirit_Island__Jagged_Earth

New Feature: The story so far...

With this update also comes a view of the past. The new Story So Far panel shows a game log of exactly what has happened throughout the course of the game, turn by turn. During the game, you can use it to undo back entire phases at once; after the game, you can share the complete story in text form.

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Story So Far is fully usable, but we're labelling it "Beta" for now while we continue to improve it. If you see a notable problem with it, please let us know by using the Help & Feedback button in-game to send us a message about it.

Plus, this update includes various improvements and bug fixes, including:

  • Destroying X Durable Towns now lets you deal 2*X damage to any Durable Towns of your choice (e.g. with Lead the Furious Assault).

  • Fixed a problem where Transform to a Murderous Darkness would not allow you to use it on certain Spirits in some situations.

  • Dream of the Untouched Land can now remove both Blight and a Habsburg 4 Town at the same time.

  • Using Undo after Numinous Crisis flips the blight card no longer results in gaining not enough energy and removing too much blight in some cases.

  • Fixed a crash that could occur when Beasts Prey Upon the Injured resolves if Settle Into Hunting-Grounds is in effect.

  • The game no longer gets stuck if you destroy the last board in Dahan Insurrection.

  • Fixed a problem where the game could get out of sync in multiplayer with Russia 5+ if a power's effect caused enough additional Fear (via destroying Town/City, pushing Explorers, etc) to reach an unused Invader card.

  • If the Healthy Island effect of Harvest Bounty, Harvest Dust flips the Blight Card and then you undo, the Blighted Island effect of the event no longer incorrectly occurs.

  • The game no longer gets stuck in multiplayer if one player uses Settle Into Hunting-Grounds while another player is in the middle of using a power that could be affected by Beasts/Badlands.

  • Dahan Reclaim Fishing Grounds now assumes no adjacencies for Isolate by default.

  • Pact of the Joined Hunt no longer deals an incorrect amount of damage when used by Devouring Teeth Lurk Underfoot in certain situations.

  • Fixed Creepers Tear Into Mortar incorrectly damaging multiple buildings in a land with Badlands.

  • Sunset's Fire Flows Across the Land no longer automatically uses a damage boost up on the first land if there is only 1 Invader there.

  • Dahan Reclaim Fishing Grounds now works properly with Weave Together the Fabric of Place.

  • Fixed the interaction between Discord Level 3 and Badlands.

  • Flee the Pestilent Land no longer pushes France 6 Explorers that were not actually going to be removed.

  • Isolate now works properly with Sweden Level 5.

  • Fixed problems with using the main Undo button after Heart of the Wildfire flips the Blight Card in growth.

  • Ensured that Plaguebearers can move Disease to multiple lands when that is possible.

  • The game no longer gets stuck in multiplayer when using Gift of Proliferation on Stone's Unyielding Defiance to place a presence that gives +1 Card Plays.

  • Instruments of Their Own Ruin no longer deals an incorrect amount of damage in adjacent lands with Habsburg 6.

  • Fixed the Energy gain prevention from Bargains of Power and Protection incorrectly applying to undoing a card play.

  • If both Engage on their Own Terms and Words of Warning are in effect in a land, you can now choose the timing of the Dahan counterattack.

  • Fixed the interaction between Let Them Break Themselves Against the Stone, Isolate, and Russia 2+.

  • If all Invaders in a land have Strife, the Spirit Foresight ravage preview is now correct when Destroy the Unnatural is in effect.

  • Talons of Lightning now gets its threshold range boost when played via Unlock the Gates of Deepest Power.

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