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POLYGON 2 needs your support

Hello, friends.

Right now I am focused on developing POLYGON // - a new version of the project with large-scale maps, vehicles, and a full-fledged destruction system.

Developing a game of this level requires serious resources. I continue to work as an indie developer and handle most of the tasks myself: programming, networking, optimization, destruction systems, vehicle mechanics, and much more.

But to accelerate development, bring in specialists, pay for servers, and maintain technical infrastructure, I need additional support.

If you would like to help the development of POLYGON // and become part of its history - you can support the development of POLYGON //.


I have also published an extended version of the development diary dedicated to the destruction system.

In it, I go into much greater detail about the technical implementation, network synchronization issues, CPU optimization, and all the difficulties I faced during development. The post includes a large number of videos with tests and prototypes.

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In addition, the first look at the new character has already been published on Patreon.

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You can support the development here: https://www.patreon.com/redaster_polygon

https://boosty.to/redaster_studio

Thank you for your support ❤️! It is truly very important for the development.

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