Patch Notes 2.0.58940 (Spoilers)
New Features & Gameplay Adjustments
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Reworked all the camping spots in Throes of the Watchmaker to increase variety.
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Updated the train and mini rail buggy so they can now be controlled by all players during co-op play.
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Adjusted the timing on multiple combat skills.
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Tweaked the block timing for Narcis King's “Ganonball” attack to improve counterplay.
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Made overall combat balancing adjustments in the DLC.
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Optimized game performance.
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Added the ability to generate a DLC-ready save from a New Game + save.
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DLC bosses now count for the “What a Technique!” achievement.
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Made select DLC trinkets available in the base game.
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Revised several cutscene dialogues in the base game for improved narrative flow.
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Added highlights on enemy locks when a target is selected, now active in both the DLC and the base game.
Bug Fixes
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Fixed an issue where the Dweller of Scourge would switch heads when entering a cutscene.
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Resolved a bug where Arty wouldn’t play rest animations when camping on the world map.
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Fixed a visual issue where one of the mirrors in the Ivory Tower’s throne room appeared lowered on entry.
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Corrected a bug causing Zale to face the wrong direction when using Entarte during an encounter in Wolf Rock.
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Fixed an issue allowing player movement during a cutscene after solving a puzzle in Rail Forest.
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Resolved a stacking audio bug in Big Top where the ticking timer sound would overlap when using the graplou repeatedly on the pullout block.
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Added a missing sound effect when completing the fan & balloons puzzle in Horloge.
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Fixed an issue that would cause a softlock when GBB tried to cast Pogpwn.
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Corrected premature dialog triggers related to Keenathan not feeling well.
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Fixed an issue where the yellow star marker remained on the map for Ivory Tower and Wolf Rock after completion.
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Resolved a black screen issue that could occur when triggering a fight while exiting the combat challenge box in Horloge.
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Fixed a bug where a ladder would fail to unroll during a puzzle sequence in Big Top.
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Resolved a softlock caused by players getting stuck in the Jugglecore animation.
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Fixed a softlock in Big Top triggered by using the drone simultaneously with the start of combat.
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Addressed an issue where music sheets wouldn’t sell out in Horloge’s shop.
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Fixed a progression-blocking bug where the clown face in Big Top would be lowered without ladders after reloading.
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Corrected a bug in Wolf Rock where a block could be pushed out of bounds, blocking progress.
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Fixed an issue where Sky Giants Island remained hidden on the map after being visited.
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Resolved a potential crash when initiating combat while standing on a floor switch.
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Fixed possible red sprite artifacts on the Artificer.
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Addressed various other minor bugs and glitches across both the DLC and the base game.
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