Quality of Life patch - v0.7.112
Here comes a new patch (v0.7.112) bringing bug fixes, better clarity of some gameplay concepts and some difficulty tweaks to the game. We hope you'll like it!
Fixes:
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Trade arrows no longer appear on top of other ui elements (project details popup for example).
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Victory screen does not let tooltips from the planet appear anymore.
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UI elements on the planet are hidden when not looking at the planet.
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Fixed the setting popup so that it correctly appears over everything.
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Solved a bug where dikes did not correctly display the wave icon leading to unforeseen flooding.
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Fixed an issue with the “orbital ring” which didn’t account for itself.
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Fixed an issue with the points not adding up in the Per Aspera Ad Astra scenario due to the free space project.
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Fixed the bug with the loot system (spawning 1 science loot too much in some occasions).
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Fixed that not-owned buildings with actions (like spread life) had their actions getting recharged
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Fixed the specialization “trade boost” which was not working.
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Fixed the specialization “climate variety” which only gave 1 support instead of 5.
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Fixed bugs related to the special slots where they would not provide their bonus in certain cases.
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Fixed a bug where modular appartements would display the wrong bonus before placing it.
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Fixed a bug where a slot in a city with no rocks would say “blocked by rocks”.
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Fixed Dejah Robinson “alternative space materials” skill which could happen in cases where you have almost completed the space project.
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Fixed an “out of range” bug in the scenario screen.
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Moving a city will now properly destroy all the buildings in the previous location.
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Fixed a bug with relocating of lifeform spreader buildings.
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Fixed a bug where you could zoom out very far from the planet.
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Fixed a bug where trade-routes from mines were not accounted for points.
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Fixed a bug where buildings providing climate zone bonuses would still work on a not-owned location.
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Fixed a bug with missing characters in Polish language.
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Updated a typo in the roadmap.
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Lots of localisation fixes in different languages.
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Other small fixes and polish.
Improvements:
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Better hand card spacing to accommodate for a high number of cards.
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Added a scrollbar to the card draw popup in case of a high number of propositions.
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Added a join discord button in the main menu.
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Added a tip from the leader to better explain the comfort of living.
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Auto-close trade panel when right-clicking or clicking somewhere else.
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Added a “clear all trade routes” button.
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Changed the rising expectation artwork.
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Made lifeform selection more clear (pulsating and hovering tweaks).
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Removed scaling options which would make the UI not usable in the settings option.
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Made climate zone terraforming parameter icons bigger so they are more readable.
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Improved the dike widget and button to be more prominent.
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Added feedback popup in main menu.
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Made that spreader buildings will show the lifeform icon of the type they can spread.
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Added 2 new difficulty levels and lowered the difficulty in the other scenarios, to accommodate for a smoother learning curve.
Changes:
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HQ can only be replaced by Skyscrapers now.
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Expectation Rise and Mars Quake events will not happen one after the other anymore
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Lowered expectation rise event frequency.
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Lowered how often you’ll receive damage.
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Increased victory conditions for "Per Aspera Ad Astra"
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Removed the event "The end of Moores law" until it is improved to be less punishing.
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Slightly increased amount of "Research centers" proposal chance.
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