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Quality of Life patch - v0.7.112

Here comes a new patch (v0.7.112) bringing bug fixes, better clarity of some gameplay concepts and some difficulty tweaks to the game. We hope you'll like it!

Fixes:

  • Trade arrows no longer appear on top of other ui elements (project details popup for example).

  • Victory screen does not let tooltips from the planet appear anymore.

  • UI elements on the planet are hidden when not looking at the planet.

  • Fixed the setting popup so that it correctly appears over everything.

  • Solved a bug where dikes did not correctly display the wave icon leading to unforeseen flooding.

  • Fixed an issue with the “orbital ring” which didn’t account for itself.

  • Fixed an issue with the points not adding up in the Per Aspera Ad Astra scenario due to the free space project.

  • Fixed the bug with the loot system (spawning 1 science loot too much in some occasions).

  • Fixed that not-owned buildings with actions (like spread life) had their actions getting recharged

  • Fixed the specialization “trade boost” which was not working.

  • Fixed the specialization “climate variety” which only gave 1 support instead of 5.

  • Fixed bugs related to the special slots where they would not provide their bonus in certain cases.

  • Fixed a bug where modular appartements would display the wrong bonus before placing it.

  • Fixed a bug where a slot in a city with no rocks would say “blocked by rocks”.

  • Fixed Dejah Robinson “alternative space materials” skill which could happen in cases where you have almost completed the space project.

  • Fixed an “out of range” bug in the scenario screen.

  • Moving a city will now properly destroy all the buildings in the previous location.

  • Fixed a bug with relocating of lifeform spreader buildings.

  • Fixed a bug where you could zoom out very far from the planet.

  • Fixed a bug where trade-routes from mines were not accounted for points.

  • Fixed a bug where buildings providing climate zone bonuses would still work on a not-owned location.

  • Fixed a bug with missing characters in Polish language.

  • Updated a typo in the roadmap.

  • Lots of localisation fixes in different languages.

  • Other small fixes and polish.

Improvements:

  • Better hand card spacing to accommodate for a high number of cards.

  • Added a scrollbar to the card draw popup in case of a high number of propositions.

  • Added a join discord button in the main menu.

  • Added a tip from the leader to better explain the comfort of living.

  • Auto-close trade panel when right-clicking or clicking somewhere else.

  • Added a “clear all trade routes” button.

  • Changed the rising expectation artwork.

  • Made lifeform selection more clear (pulsating and hovering tweaks).

  • Removed scaling options which would make the UI not usable in the settings option.

  • Made climate zone terraforming parameter icons bigger so they are more readable.

  • Improved the dike widget and button to be more prominent.

  • Added feedback popup in main menu.

  • Made that spreader buildings will show the lifeform icon of the type they can spread.

  • Added 2 new difficulty levels and lowered the difficulty in the other scenarios, to accommodate for a smoother learning curve.

Changes:

  • HQ can only be replaced by Skyscrapers now.

  • Expectation Rise and Mars Quake events will not happen one after the other anymore

  • Lowered expectation rise event frequency.

  • Lowered how often you’ll receive damage.

  • Increased victory conditions for "Per Aspera Ad Astra"

  • Removed the event "The end of Moores law" until it is improved to be less punishing.

  • Slightly increased amount of "Research centers" proposal chance.

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