Terraformers: Megastructures Out Now!
Megastructures DLC is finally OUT NOW!
https://store.steampowered.com/app/2779050/Terraformers_Megastructures/
🚀 Features:
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Develop - Decide which megastructure designs your architects should pursue. There are 10 unique megastructures that can be researched.
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Build - Upgrade your megastructures multiple times, with each new stage offering unique benefits but requiring a larger city population.
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Optimize - Integrate your megastructure into the city and make it synergize with previously constructed buildings.
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Events - Make technical innovations to enhance your construction capabilities with 3 new events.
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Leaders - Reshape your Martian society into a construction-centered one with 3 new leaders.
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Projects - Focus on architectural innovation and resource efficiency with 5 new city buildings and 1 new technology.
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Scenario - Take on the challenge of a new longer scenario.
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Music - Accomplish all of this while listening to a new music track.
🌟PLAY NOW
https://store.steampowered.com/bundle/38195/Terraformers_Deluxe_Edition/
📝
V1.5.30 - Full Patch Notes
New features and content
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New megastructure scenario.
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New megastructure starting option.
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10 megastructures to build.
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3 new leaders.
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3 new events.
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6 new projects and an additional 4 tied to new leader skills.
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1 new music track.
Base game
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Bug fixes and improvements
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Fixed a bug where the negative support tooltip for far away locations was not always displayed.
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Fixed a bug related to a negative event removing a trade route.
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Fixed a bug about relocating mines from special resource locations.
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Fixed a bug for the production of special resource locations.
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Fixed a bug where the titanium production bonus would not be removed when removing the building.
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Fixed a bug where the cost of a building would not be paid on construction in some rare specific conditions.
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Fixed a bug where the technology counter would display a large number.
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Fixed a bug where the planet would spin in the wrong direction after clicking an action button in some cases.
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Improved leader shortcuts for gamepads.
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Improved city ambiences sfx.
Balance changes
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Lowered the food cost of population from 30 to 25.
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Lowered the amount of food that the different starting conditions start with.
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Reduced the amount of food-discovery events in the early game by 1 event.
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Increased the amount of population required for the Refugee crisis event from 20 to 25.
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Lowered the cost of the Athlete Training Complex from 8 to 7 water.
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Reduced the spread duration of Deinococcus from 9 to 8 turns.
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Beatrix’s radiation treatment centers now give 2 radiation protection to the city instead of 1. The cost is increased from 1 to 4 science.
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Lowered the cost of Regolith Burner from 13 titanium to 12 titanium.
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The embassy now generates 2 support by default instead of 0. Lowered the support it generates per trade route in that city from 2 to 1.
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Reduced the cost of the luxury workshop from 23 to 22 silicates
Have fun! -Asteroid Lab & Goblinz Publishing
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