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Dev Transmission (August 2025)

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Hi everyone,

In case you missed it, we planned out the remaining work for Early Access and posted up our new roadmap here:

https://store.steampowered.com/news/app/1252680/view/534359257319997678 After the release of Major Update 3 in July, August was about diving into some of the work that is outlined in the new roadmap.

New Enemy!

We wanted our next new enemy to be one that had a big gameplay difference to any of the existing roster.

The primary function for this enemy (codenamed ‘Ghost’) is that it can disable deployables within a radius, which allows nearby allies to move past those traps and turrets unhindered.

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For its attack, it creates a homing projectile and once it receives damage it can turn incorporeal for a short period of time, blue flames on each hand dissipating to denote how long this Phase Shift lasts.

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We had plans for this enemy for a while, even creating concept art that was shown previously, so it has been good to move to implementation.

MU3 Patches!

We released a couple of patches throughout the month, the first as a response to player feedback from the MU3 release, detailed here:

https://store.steampowered.com/news/app/1252680/view/534357354429286849 Once the translations for the new text arrived, we added those in as well.

Other Stuff!

We commenced work on a bunch of other stuff listed in our Roadmap post, including:

  • The new passives system. We often find that new systems like hazards, crew etc. have big ramifications for exiting menus and systems – so there’s a process of unpicking those first, creating concepts for new/changed UI, implementing the core system and then working on the individual passives.

  • Writing designs for how we’ll improve turrets, along with the a revised status effects system where they have greater gameplay differences between them

  • A new level. We’ll likely get two done before getting our Discord playtesters to have a go on these.

From the Community

Because the last few Dev Transmissions have been focused on new beta builds or Major Update launches we haven’t featured any fan contributions for a while, so here’s two to make up for the absence.

First up Discord user TheCartoon1st has sketched what they imagine delivers the ship loudspeaker announcements in a piece titled “Enemies have breached entry point delta”

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This is an old one from Discord user Kyuirah back in March 2024, but it made me chuckle when going through my backlog of cool community submissions:

Those who have been with us from the start may recognise that clip as the original Mess Hall, where the exit point was located back where the current E breach is placed – it was way too easy, hence the change.

Keep sharing anything cool with us!

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You can reach us through various ways listed below. We always read any feedback, making a log of it in a big tracker we keep – so even if we don’t manage to respond to every comment, please know that it’s being added to this mega-list!

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Thanks for your continued support!

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