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Arcane Hallows Roadmap Update

Happy holidays everyone!

We've been hard at work on Update 3 - The Arcane Hallows - but will be delaying it slightly to give our team a much needed break this holiday season.

We're super happy with the direction this update is going as it includes a lot of stuff for the players (new biome, new classes, etc), but also a lot of updates that'll help us with future changes as well :)

Here's to an amazing 2021!

For a higher res image of this roadmap, please checkout the link below!

https://roguelegacy2.com/roadmap

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THE ARCHITECT - A staple from the original Rogue Legacy universe is making his triumphant return! The brilliant Architect is back to bring sense back (ironically) to a senseless world where everything changes. He will lock the world state down, and ensure the generated world you just played can be traversed once more. This allows you to explore the depths with a sense of familiarity, however, locking the world has its cost. Each subsequent lockdown of the world reduces your gold gain, to the point where no money can be made at all.

CHALLENGE ARENAS - Test your mettle by entering Stygian Tears and laying waste to the foes on the other side. Each level of a tear gets increasingly more difficult, but those who prevail will be awarded with precious ore! But be careful, every so often, these tears may house dangerous mini-bosses.

RELIC REDESIGN - Our goal for Relics was always to be “game-changing” but not necessary, which is why we implemented the “trade-off” system. More power for less health. A side-effect of this is risk-adverse players aren’t touching relics at all. We think we can do better so we’ve been working on implementing a new “Resolve” system. You start with 125 Resolve, and as long as you stay above 100, no side effects occur, but every relic you take will lower your resolve. This allows us to give more leeway for players to test relics out, upgrade their resolve, and play with these systems in new and interesting ways. **This is still highly experimental, and may be cut.

THE GOLDEN DOOR - The Golden Door at the start of your journey now highlights the obstacles you must overcome. We are slowly adding more story elements to the game to better tie together the world. What does this exactly mean? You will have to see for yourself…

**SPELL VERSATILITY UPDATE **- This isn’t listed, but this change was in direct response to our community feedback! We’ve gone and re-hauled some of our spells to allow for more versatility on the player’s behalf. Spells should fill the gap that weapons cannot. As such, we’ve re-hauled some of our older spells to implement aiming mechanics to give players more choice in how they want to tackle encounters.

**CLASS UPDATES **- We’re rehauling a lot of the existing classes to get them all a bit more in-line with one another power-wise. In general, Barbarians are being pushed to become more tanky and less DPS-crazy. Knights are being buffed in terms of reliability. Rangers are getting QoL updates/buffs. Valkyries and Cooks are getting slight nerfs, and the Duelist is getting an updated attack. :)

**AND MORE **- There’s a ton of changes in the game that we haven’t covered yet. Some are small, some are big but they’re all driven towards making the game a bigger, better, and more unique experience for you. We hope to see you there when the update lands.

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